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  1. Teknique

    Promised content

    We're getting there. Game is currently at all time lows.
  2. Teknique

    Promised content

    Robmo is likely flawed but I would abandon this crusade of complaining because someone was saying stuff behind your back or what not. Let’s say you achieve victory and cause Robmo to be unemployed. Will that be something you congratulate yourself for later. “Yay I complained and got somebody...
  3. Teknique

    Just some complaning about the current state of beast mastery...

    Wait so this isn’t a beast mastery op video???? How did you get Rhias’ log in info and is he ok?
  4. Teknique

    SV Doing Away With Thievery?

    Pre-Space Thursars of Nave is not a good home for Mortal online players. Perhaps the sequel; space thursars will be better.
  5. Teknique

    SV Doing Away With Thievery?

    First they came for the turn cap and I said nothing. And then they came for me.
  6. Teknique

    Pure Mage PvP Idea to be considered prior to staff magic.

    There’s not really much to disagree with. The class balancing and pve balancing, and solo lvling experience are all the worst I’ve seen industry wide. Standing still and getting wailed on while trying to cast a spell is the most ridiculous notion ever in terms of pve. The fact that svs solution...
  7. Teknique

    Pure Mage PvP Idea to be considered prior to staff magic.

    Yo how's staff magic coming along. Hahahahahahaha
  8. Teknique

    Mage Mechanics are Fundamentally Bad

    Yo so sad that i'm seeing these words. I practically begged the devs to stop frustrating the player in the name of balance ( that isn't balanced anyway). Failed I did.
  9. Teknique

    Easy Way To Get More Players

    Yeah, just because it’s a sandbox doesn’t mean the world and cities can’t have some form of npc transportation
  10. Teknique

    Easy Way To Get More Players

    Localization is important to the game. Local banks, local conflicts, local running at a snails pace across a massive world being chased by wolves before hitting alt f4 and launching counterstrike. Unfortunately since the location of the game is also within a garbage dump. Your idea is not bad...
  11. Teknique

    The jumping spinning attacks need to be removed.

    Ironically the reason it is the way it is, is because they tried to fix spinning. All they did was make things way worse with this ridiculous skill cap aka turn cap. Before you could actually outplay someone. Now there are so many artificial delays and input lags and mouse decelerations that if...
  12. Teknique

    Mortal Online 1 question

    Can turn them in, in tindrem for stuff, mangs?
  13. Teknique

    The jumping spinning attacks need to be removed.

    Sprint break is something separate that no one really liked, because the speed of players and desync was much crazier. Stickyback was quite hard to do on the other hand.
  14. Teknique

    i miss the old MO

    Exploits are so beautiful. I think we shouldn't refer to this game as Mortal Online 2 as that gives a false assumption of a sequel. Lets refer to MO2 as Pre-space Thursars the Prequel to Space Thursars.
  15. Teknique

    Pax Dei Wilderness Alpha:

    The combat looks horrifically bad. Which in the MMORPG world, is a positive indicator for a game's success.
  16. Teknique

    Forum Revival? A pondering from yours truly.

    No meaningful politics. Why come on the forums? No need to come and boast about being the Grand Eternal Admiral of the Flaming Porcupine, when its take 10000 gold and 48 hrs to siege a donkey shed.
  17. Teknique

    The jumping spinning attacks need to be removed.

    Yeah I agree with this. A large portion of your defense was positioning. Stickybacking someone 100-0 was a rare event and a standout play. Stickyback is free in mo2, infact its so unremarkable that I don't think anyone even has the term in their vocabulary anymore.
  18. Teknique

    The jumping spinning attacks need to be removed.

    I’m an advocate of mo1 combat as it was in early alpha. I used to literally be sweating after duels with patwins. There are things they can do, making weapons feel like they have some actual weight to them. Mo1 combat looked terrible from the 3rd person but felt amazing from the first. The...