If I hop on an EU server in Rust, and look at the combat log I will see a bunch of "projectile invalid" as my ping is not allowing me to properly see where my opponent actually is in the server even though it looks like on my screen I am hitting them.
This is aids. But in this game it is significantly more aids. It's more aids because the same problem persists, but you lose mana and cast time on top of that rather than just a few bullets missing that spray at less than 1/10th of a second.
It's so bad. How has this never been addressed?
Solutions?
A smart casting system or a system that allows you to attempt multiple recasts. Maybe this would turn out to be a big buff to Mages and could create a need for a nerf to some spells down the road but imo some form of fix is absolutely necessary as the mage mechanics do not function properly at the moment and are frankly a little bit embarrassing.
it's incredibly frustrating to have the server continuously fuck you because developers don't feel like making sure mechanics work in a way that is acceptable.
I'm sorry but these scuffed mechanics are not helping anybody.
This is aids. But in this game it is significantly more aids. It's more aids because the same problem persists, but you lose mana and cast time on top of that rather than just a few bullets missing that spray at less than 1/10th of a second.
It's so bad. How has this never been addressed?
Solutions?
A smart casting system or a system that allows you to attempt multiple recasts. Maybe this would turn out to be a big buff to Mages and could create a need for a nerf to some spells down the road but imo some form of fix is absolutely necessary as the mage mechanics do not function properly at the moment and are frankly a little bit embarrassing.
it's incredibly frustrating to have the server continuously fuck you because developers don't feel like making sure mechanics work in a way that is acceptable.
I'm sorry but these scuffed mechanics are not helping anybody.
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