For anyone that says that the jumping spinning attacks are a "necessary evil" to have in the game or that its "skill" need to lay off the copium for real and just admit that the games combat needs to be fixed/reworked so its more realistic bc its probably the one thing most players do. reasons why;
1. The games steam store page literally says this "First-person immersive combat". Theres nothing immersive about the combat when you see players doing feats of the impossible by way of jumping and spinning 360 degrees and attacking at the same time
2. Seeing meta thursars and everyone else for that matter being able to jump and spin 360 degress then slash with a weapon in the oppostie direction is so unrealistic its actually laughable that its in the game in the first place... The weight of a character, the weight of their armor, the weight of their weapon makes doing these jumping spinning attacks impossible if you base it in reality. (Yes its a fantasy game ik and i get that the combat system currently makes it shit tier fighting but if you cope and continue the jumping spinning attacks instead of actually trying to get it changed it'll never get changed and we'll be stuck with it forever).
3. New players trying to go up against these spinny boys is next to impossible and people will just cope and say just learn how to deal with their attacks etc or learn the attacks yourself etc. Its not the base games combat mechanics and new players will see this shit and be put off how sweaty some people will go for an advantage to get the win.. How can you expect new players and even some older players who dont really dabble in pvp to try pvp if they cant even attempt to read the players attacks?
Just change melee combat already before anything else bc the game desperately needs it and it'll be better for everyone involved; Heres some ideas that could possibly help not saying these all need to be in game just ideas to put teh melee combat on a level playing field for everyone and not just cater to the sweaty spinny boys..
1. Add a proper feint mechanic bc the one thats in game already is too slow and its easily readable or make it to where we can feint closer to the end of the strike etc
2. Add some kind of inertia depending of the size/weight/race of your character that would stop or at least limit the jumping/spinning meta for pvp
im sure others probably have better suggestions how it could be changed but for real the combat in MO2 is whats holding the game back from actually being a great game along with a few other things but this is and should be at the top of everyone list not just for themselves but for everyone involved.
And to all those meta build spinny boys thatll get offended at this post.. you guys arent "good" you just use every meta, exploit, cheese method to get an advantage over others lol..
1. The games steam store page literally says this "First-person immersive combat". Theres nothing immersive about the combat when you see players doing feats of the impossible by way of jumping and spinning 360 degrees and attacking at the same time
2. Seeing meta thursars and everyone else for that matter being able to jump and spin 360 degress then slash with a weapon in the oppostie direction is so unrealistic its actually laughable that its in the game in the first place... The weight of a character, the weight of their armor, the weight of their weapon makes doing these jumping spinning attacks impossible if you base it in reality. (Yes its a fantasy game ik and i get that the combat system currently makes it shit tier fighting but if you cope and continue the jumping spinning attacks instead of actually trying to get it changed it'll never get changed and we'll be stuck with it forever).
3. New players trying to go up against these spinny boys is next to impossible and people will just cope and say just learn how to deal with their attacks etc or learn the attacks yourself etc. Its not the base games combat mechanics and new players will see this shit and be put off how sweaty some people will go for an advantage to get the win.. How can you expect new players and even some older players who dont really dabble in pvp to try pvp if they cant even attempt to read the players attacks?
Just change melee combat already before anything else bc the game desperately needs it and it'll be better for everyone involved; Heres some ideas that could possibly help not saying these all need to be in game just ideas to put teh melee combat on a level playing field for everyone and not just cater to the sweaty spinny boys..
1. Add a proper feint mechanic bc the one thats in game already is too slow and its easily readable or make it to where we can feint closer to the end of the strike etc
2. Add some kind of inertia depending of the size/weight/race of your character that would stop or at least limit the jumping/spinning meta for pvp
im sure others probably have better suggestions how it could be changed but for real the combat in MO2 is whats holding the game back from actually being a great game along with a few other things but this is and should be at the top of everyone list not just for themselves but for everyone involved.
And to all those meta build spinny boys thatll get offended at this post.. you guys arent "good" you just use every meta, exploit, cheese method to get an advantage over others lol..