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    Adrenaline is NOT a 'Zerg' Solution

    I'm not sure why this system is being touted as some kind of counter-measure against zergs. If you get hit more, you get more Adrenaline, and this somehow helps you counter a zerg how exactly? You'll still be closer to death than they are. If you're depending on parries to get adrenaline, you...
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    The Community Got the Mortal Online it Deserved

    This is why i've made thread after thread telling SV to stop deciding things by vote. People are stupid and selfish; they don't see how what they may want immediately can impact something they may want in the future. Most people simply do not know what they want; they very much think they do...
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    Auto-Controlled Zombies are a TERRIBLE idea.

    You'll only be able to summon 5 zombies before you're out of mana. It is going to be terrible. You're losing zombie damage and numbers. PVP is going to have people dropping zombies constantly. If you think that is a good design, i have to seriously question your IQ, given the current state of...
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    Auto-Controlled Zombies are a TERRIBLE idea.

    When summoning zombies, you're now going to have the burden of each summoned zombie draining your mana as you're setting them up. This now means you're not going to be able to summon as many zombies at a time; which will result in a HUGE damage reduction for zombies. Like, you're now probably...
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    Loot luck , dont work .

    Loot luck just increases the chance to get loot, right? Gem luck increases the chance of getting a ruber. Ideally you want loot luck AND gem luck.
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    NO Archery as Playstyle on Feedback form?????

    Archer is neither a counter to armor or a counter mage. The only exception being if the mage is completely naked. Even if they just have a little armor on, it still massively negates arrow damage; and they just spam heal and get behind something. The only archers who don't have a problem with...
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    NO Archery as Playstyle on Feedback form?????

    Excuse me, some of us play foot archers?? You know, those skills you put in the game for archery on foot, that take up all your skill points basically if you skill them up? Now you want to pretend that isn't a style of play, despite your skill points and upcoming weapon abilities denoting that...
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    Please consider altering how Veela sight works so Solo/Small grp has better chance in dungeon

    OR.... Add a crouch sneak to the game that silences your footsteps and turns off your name when someone puts their crosshair over you. This also denies veela sight. The game needs a real way for people to sneak and be stealthy if you're going to "counter" zergs. Stealth is the solo player's...
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    Henrik's Response to Thievery on Discord

    I've explained time and time again that a voting system is idiotic when most people can only see what is good for them in the short term. This results in people just voting for selfish purposes, and not for what is good for the game; voting for what is good for the game is what is good for the...
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    You Take Too Long to Balance the Game

    Mages with tower shields.. As far as I know, are still in the game. This was something they tried to fix some time ago, and their fix never actually fixed the issue. Then it was left for years, and now, finally, they look to be addressing it again. GUYS... That is too slow. Way way too slow...
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    Balancing Magic and Warriors

    There just needs to be intelligence requirements on all spells, and strength requirements on all equipment. The game has a hybrid problem, and part of it is also to do with too many skillpoints being available; and people playing everything builds.
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    The REAL issue with this game...

    They should just align the veteran system with the clade system. So, you're leveling veterans AND clade at the same time. This not only makes progression feel more rewarding, but it evens the playing field as people approach endgame. Then the only significant gap that exists is trinkets. I...
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    A System for Players Protecting Beginners: Guard Duty

    So I've briefly mentioned this before in other posts, but one of the biggest problems with the game, in my opinion, is that there is no player incentive to protect beginner players. Instead, the developers tend to opt into adding more guards or guard towers. This is a mistake and you're missing...
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    Identifying the Core Issues Harming MO2:

    A) Territory Control is poorly designed The core problem with territory control is that it feels futile for big guilds to attack eachother. They have no way to truly defeat their opponent, and so, they don't even try anymore. This causes them to feel like they have nothing to do. There is no...
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    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    So emotional... You must've really loved that horse. Cringe is when emotional weirdos like you try to change games that were not made for you because you can't look outside of your own selfish lens of the world. There is literally no depth to your thinking. Your horse probably died in town...
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    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    Shhhhhhh, it is okay... You can always buy a new horse. But yes, to address your argument: I'm actually wearing armor that I made, using bows that I made. So i'm not naked, although it is quite cheap for me to do what I do. It is also very difficult to get the resources to the location where I...
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    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    Allow me to tell you the full story of why I suspect those guards were placed: Some of you may already recognize my name, but essentially, I was in the Meduli docks firing arrows into Meduli, killing people and their pets in town; people were not pleased with this, but that is kind of the...
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    Why the Nave World Chat is Genius

    Be realistic, how likely is that to happen? You're going to get a complete stranger to come and help you.. If it were so easy to influence people, we'd all be millionaires.
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    Why the Nave World Chat is Genius

    The mistake you're making, in my opinion, is that it isn't strictly competitive as a main focus; it is actually aiming to be immersive. This isn't a sport. This is an attempt at an immersive world with a focus on player generated content. This is why the game is locked to first person. Why...
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    Nero - zombies

    I 100% agree something needs to be done with zombies, and i would say the one fix they should implement is increasing the range of "command undead" significantly. I like that the setup isn't quick. Quick setup zombies would be too strong in PVP; it would spoil the game. They should be something...