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    Why the Nave World Chat is Genius

    A) People already alerted everyone who is most likely to help them in the world: their guild. So world chat PVP callouts have always been a thing. B) You pointed out people talk in the chat because they're bored. Your alternative being that they remain bored. Again, how is that a good thing...
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    Why the Nave World Chat is Genius

    Guild chat is global chat, as in, it ignore all distance. If immersion were truly what you care about, then world chat already existed for guilds.
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    Why the Nave World Chat is Genius

    Global chat already existed.. Guilds literally had global chat.. I'm not sure what you mean? Is it so bad that solos have it now too? You're complaining about something that always existed for the most advantaged players on the game anyway.
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    Why the Nave World Chat is Genius

    This change will undoubtedly get SOME backlash from a vocal minority of the community; but these people are shortsighted and wrong. I'm going to explain why this addition is actually genius. This game works on player interaction primarily. You've cleverly designed the game to allow player...
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    Why Blues Keep Crying and Whining Like Big Fat Babies

    You may have noticed a lot of blue players keep whining and crying about red players not being punished enough. I am here to tell you, as a red player, they have a point in ONE specific area. However, they seem to have a complete lack of nuance when criticizing this area because they've only...
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    Fixing Mortal Online 2’s Biggest Flaw: Players Can Still Leave

    So you're being passive-aggressive towards people who enjoy a game that isn't made for PVE crybabies. If you want a game where you can feel safe, you have every other game imaginable. Why come to this game and try to change it to what already exists in abundance? You clearly have an issue with...
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    From Killers to Kittens: The Henrik Nystrom Saga

    See, although i want more reasons for people to fight criminals, i disagree with punishing them more than they already are via the actual systems in the game. The game needs red players, as this is a player event driven game; the PVE is just a way to make those events occur between players...
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    1 alliance for 1 guild - it will ruin peaceful gameplay

    Guilds teaming up is a massive problem in the game; and i can tell you're speaking from a position of someone who has spent most of their time in a guild. What happens when you make it easier and more beneficial for guilds to not fight eachother? A guild on the same level as another guild...
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    How to attract solo players

    To attract solo players, you need ways for solos to deal with a group. When i say "deal with", i don't mean fight off the zerg. What is the most logical way to deal with a group of people? In real life.. If you knew you could not outrun a huge group of people, and you were going somewhere...
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    From Killers to Kittens: The Henrik Nystrom Saga

    The solution to the "griefer" problem is obvious. Instead of having PVE stop the "griefing", give a real incentive for players to deal with criminal behavior. The main issue with "ganking" in this game, is that there is no reason for another player to really go out and stop criminals OUTSIDE...
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    The Mage Problem : We Need a New Stat

    Mobility IS being a tank. If someone has mobility, it equates to healing. Their tankiness is just dependent on their positioning and speed in relation to their opponent. Similar to how the tower shield dictates tankiness based on the degree of your rotation in relation to your opponent's...
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    The Mage Problem : We Need a New Stat

    Mages are broken. I say this as someone who has a mage. It is undeniable. They are healers, tanks AND dps. This simply isn't fair. Most RPGs handle magic by breaking it into two types : 1. Spells that deal damage 2. Spells that heal damage For these two different spell types, you usually...
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    MO2 Needs New Anti-Cheat

    There are people using aimbots in this game, who have not been banned after multiple reports. Undeniably using aimbots. You'll discover this is you've ever been aimbot banished.. You literally cannot banish someone unless they are moving in a straight line, or standing still; yet.. Multiple...
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    All Ecu Spells Should Have to Be Fired immediately AFTER Charge

    I really want to know who thought it was fair to let mages charge a spell, and then pocket it AND have it be hitscan. So, how do you avoid that then? They can just sprint around and wait for the right moment, and fire the spell. Arrows? You can avoid them, they're projectiles. They have to...
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    Spells and Equipment NEED Stat Requirements

    Tower shield mages. Earthquake thursars... They're a problem, everyone complains about them (particularly tower shield mages, they are just ridiculous). You want to solve this issue? There is a simple fix : Equipment and spells can only be used or equipped if you meet the required stat...
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    1500 Range for Command Undead????

    Am i the only one who looks at necromancy, and is confused as to why it is designed to be used in close range, when it should really be the ultimate pet build? If there is ONE spell they needed to get PERFECT, it is Command undead. This one spell dictates whether you have the necromancy feel or...
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    Remove The Statue in the Undercroft Boss Room

    People are safespotting the boss in the undercroft boss room, a common exploit; they do this by using the statue at the back of the boss room. You need to just remove that statue and it fixes this exploit. People also safespot all the way to the bottom of the dungeon via jumping on the coffins...
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    Why Mages Need to be Nerfed

    They are simultaneously tanks, healers and damage dealers. They are dps because they have ranged magic that bypasses armor. They are healers because they can cast heals that scale with the same stat that dictates damage. So already, they fulfil two roles with one set of stats and skill points...
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    Agree and disagree option of the forum

    Forget about whatever theorem that is. Allow me to explain how people work : If someone sees a lot of people holding a certain belief about something, they are more likely to believe it. Humans are this way because it is how we survived, we learned from eachother and cooperated. If a bunch of...
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    The Game is Self Defeating

    The veteran system should be aligned with the clade system. The price to unlock a mastery tree should be significantly reduced. That would retain players better than an 18k grind at clade 19. You literally need mastery to compete now.. So they're expecting new players to take 20 clades of...