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    Why Making Dungeons Wilderness is a TERRIBLE Idea

    I want wilderness to be in areas of the map; yes. If something is in the tindremic provinces, it doesn't make sense that a dungeon would just allow people to murder eachother. If they want to make dungeons in wilderness zones be wilderness, that is fine. But to have all dungeons wilderness...
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    Why Making Dungeons Wilderness is a TERRIBLE Idea

    The solution is to rebalance rep loss. Too far one way or the other results in one dimensional gameplay.
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    Why Making Dungeons Wilderness is a TERRIBLE Idea

    Okay, i assume you're not arguing against my post, because i quite specifically did not say that.
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    Why Making Dungeons Wilderness is a TERRIBLE Idea

    The concept of making dungeons wilderness is too complex an idea for most players to fully grasp the full consequences of; and so is not one you can put in the hands of the low IQ masses (no offense, but i've seen many the takes presented here). I keep telling SV to stop with these votes...
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    Starvault Do NOT Understand Guild PVP

    Starvault do NOT understand how stakes build emotion in the context of guild fights; which has resulted in a boring and stagnant world. Your guild PVP is BORING because your stakes are TOO LOW. WAAAAAAY too low. Look at MO2's world... It literally hasn't changed in years... YEARS guys.. If...
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    +20 Health has made the game substantially worse

    In a game where everyone is too survivable, you boost everyone's health by 20? WHO ARE YOU LISTENING TO, TO HAVE MADE SUCH AN OUT OF TOUCH CHANGE????? The MAIN issue with your game, is people regenerating health too easily. You have now made this SUBSTANTIALLY worse by increasing health by 20...
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    The End of All Hope for Thievery (In My Opinion)

    It says "not YET implemented". That doesn't say they won't be implemented; more that there is an intent to implement. However, i think the point you're making is that we're being lied to; because SV perhaps suspect people want thievery, but perhaps they fear it will kill the game. They of...
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    Feedback: The "Foot vs. Mounted" gap is a Retention Killer

    I just want people to arrive at the heart of the issue; because i've been arguing this point for a long time.. Basically all problems with balance lead to healing. I sometimes feel like i'm the only person who sees this, and people keep arguing for more superficial layers to be balanced, as...
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    Sarducaa, even if it's great content will fail if they don't fix solo/casual/new player gameplay

    NO safe spaces. NO rewards in safer spaces. YES to giving solos better options to avoid large groups; aka, sneaking mechanics (NOT invisibility). NO to trying to make "fair" PVP. Fair PVP is not what you play a sandbox for, it is for simulation, not fair competition. You're trying to blend...
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    Feedback: The "Foot vs. Mounted" gap is a Retention Killer

    Mounted archery is NOT "OP"; it is HEALING. Healing + Mobility = near immortality. Nobody would care about mounted archers if HEALING was not completely overtuned.
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    Strong Self-Healing Kills Build Diversity

    This is something i suggested, but the problem is... Other games that do this usually have a separate stat for healing, whereas MO2 doesn't have one. That is why it is difficult to separate damage from healing. An alternative method they could use is just making it really really skill heavy to...
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    Strong Self-Healing Kills Build Diversity

    Problem: Healing is too strong Why is this a problem: It is a problem because any build that does not rely on burst damage becomes completely redundant in the face of healing, thus narrowing build diversity significantly. This is why 95% of the elementalism spells are near useless, why foot...
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    After the Reckoning expansion, the reputation system made the game unplayable.

    I feel like -30 rep is too heavy handed, however, the change is in the right direction. -1 rep per murder was obviously stupid. You would just do your dailies, and then you could murder 10 people for the day; at that point, what purpose does having a red label serve? I understand the red name...
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    MASSIVE Reputation Oversight

    Some people love the rep changes, some hate them.. However, there is a HUGE oversight in the design: If you park a blue horse/pet infront of someone's home while they are in it, and block the door, you've now put someone in a position whereby they have to lose 30 rep just to leave their house...
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    Initial Reckoning Feeling for Mage: Disappointment

    I also made a bug report regarding pulling out hands to use adrenaline. Having hands out also bugs some of the cast bars, so you have to choose between either using adrenaline, or seeing when your spells will fire; which completely throws off the aim of certain spells. Other than that...
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    The new rep change is crazy

    I'm saying it isn't a HUGE deal; but you're acting like it is the end of the world. Oh no.. You'll have to go a little further than you used too? Wow, that is terrible... I can tell you've never played without rep, you seem terrified by a mild inconvenience.
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    Bow Weapon Abilities Feedback

    Snap Shot: -Reticle is off-centre when firing Snap Shot; i'm assuming this isn't intentional. The arrow should fly where the reticle is BEFORE i press snap shot; otherwise it is like firing an arrow off in a random direction. -Because snap shot restores adrenaline on hit, it will become an...
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    The new rep change is crazy

    First; How dare you suggest i'm blue. I've murdered hundreds of people, and i play with zero rep in tindremic provinces. Second, the point is this: right now, you have a lot of fence sitters, who like to murder people but are still blue. Why is that a problem? Because the blue label becomes...
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    The new rep change is crazy

    At first, i thought this was a stupid idea... But then I thought about it... If it is futile to keep rep up as someone who kills regularly, it essentially frees criminals completely from having to think about rep. In turn, Kranesh and Gaul Kor will be populated again. Blue players are ACTUALLY...
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    Adrenaline is NOT a 'Zerg' Solution

    I failed to mention a couple of things about how i'd make this specific change.. So first of all, when in sneaking stance, there would be a movement penalty. In which case, zerging in stealth would be pretty pointless, because you'd make yourself easier to detect by trying to sneak with...