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  1. Turbizzler

    Have they removed guards from inside Graveyard yet ??

    There it is, the typical Meduli zergling attempt at conversation "PrOBaBlY TeRrIblE At ThE GaMe" meanwhile is sitting in town with a /guard macro at the ready. You're probably one of the 100 people constantly spamming GMs over small groups playing smart and winning. The game is very numbers...
  2. Turbizzler

    Have they removed guards from inside Graveyard yet ??

    Almost like the PvP is what keeps people interested long term and the PvE content is only a minor speed bump in the games progression. But apparently PvP bad, sitting in town for 18 hours a day not playing the game good.
  3. Turbizzler

    Have they removed guards from inside Graveyard yet ??

    Meduli is doo doo, has been since MO1. Can get cheaper higher quality weapons and armor in the North. If you're looking for growth/shrink food or potions, then sure Meduli is better. I've fought Koto for nearly a decade, fought three actual wars against them(which we won lel). I know all the...
  4. Turbizzler

    Have they removed guards from inside Graveyard yet ??

    No, Meduli is not the "most popular trade hub". It's one of the main trade Hubs. Fabernum and Bakti are basically equal in trade activity, despite having maybe 20% less people in the town. Shit, even Tindrem is near on par in terms of trade. Fabernum and Bakti have more PvP interaction outside...
  5. Turbizzler

    Have they removed guards from inside Graveyard yet ??

    People don't care about guard patrols too much, they should be a thing within faction territories, just less clumped and more sparse. The issue people have is that it appears only a certain group, from a certain region, appear to have a bit of influence with their complaining, since what ever...
  6. Turbizzler

    1vX suggestions

    Being able to hit multiple enemies aka the "cleave" mechanic from Chivalry and Mordhau would be the biggest change to 1vX in a positive manner. Would significantly improve solo and small group PvP and make the mindless zergling LMB spam punished by them hitting friendlies constantly - It would...
  7. Turbizzler

    Have they removed guards from inside Graveyard yet ??

    KOTO and their coalition is the new ID, that's why. They mass complain and ticket spam about their perceived issues. Wouldn't be surprised if Meduli becomes Naves own trammel lel
  8. Turbizzler

    When are your fixing the terror bird mounted abuse?

    Terror birds are busted, but as per SV tradition there will be a long chain of busted pets throughout MO2's life cycle. Until pets have stam bar and the tamer/dominator have to manage pet attacks, there will always be a FOTM pet.
  9. Turbizzler

    Too Anti-Solo

    Gold is easy to make, that isn't the argument. The argument is majority of the meaningful content in the game is large group focused. Once you pass the initial grind and reach end-game, you'll find out quick what people are talking about.
  10. Turbizzler

    Too Anti-Solo

    SV has admittedly gone for a more group focus with PvP and PvE - Since it "Looks cool/epic in videos" with large groups doing things. SV needs to add some sort of boss difficulty scaling dependent on how many people are in the boss room. So it makes it viable for small and large groups. You can...
  11. Turbizzler

    SPinning / twisty animation pvp bad

    For the argument going on in here. Spins IRL are in medieval manuscripts...but for all the wrong reasons. 1 ) They leave your back open 2 ) Make it near impossible for you the attacker to counter or riposte as strike as you spin 3 ) You are imbalanced and exhaust yourself faster 4 ) You take...
  12. Turbizzler

    SPinning / twisty animation pvp bad

    Spins and animation abuse come with the territory of swing manipulation systems, it's one of the flaws of the genre. It's been a common complaint since Chivalry 1 and followed in to Mordhau(Though not as bad as Chiv 1). Even the top comp groups and players share the sentiment it shouldn't be a...
  13. Turbizzler

    How to alienate your PVP community

    The problem is, the game is barebones and there's no real incentive to PvP, let alone anything, aside from trolling outside of towns. 90% of the population sit in town all day RPing or AFK. There's just not enough to do. Sure you might get some PvP in dungeons, but the issue is a lot of the...
  14. Turbizzler

    Where's the "full" in this full-loot-pvp-game?

    The data still has to be stored and communicated between server and clients. The more loot on the ground the more information has to be communicated. Lets say one node has a huge battle in it, there's loot bags everywhere, people are looting and dying on repeat. Then there's people farming mobs...
  15. Turbizzler

    Where's the "full" in this full-loot-pvp-game?

    I have worked on and off in video game industry since 2008. As a QA analyst my job is to break things, replicate issues, test networking etc etc Outside of this, I have over 15 years of experience utilizing Unreal Engine, from personal projects to full fledged indie projects. Notable companies I...
  16. Turbizzler

    Where's the "full" in this full-loot-pvp-game?

    It is a technical challenge, especially when you have planned future systems that will tap into server resources, while already having server resource intensive systems. When it involves 1000s of players doing things with 1000s of mobs doing things, things like too much physical loot bags can...
  17. Turbizzler

    Where's the "full" in this full-loot-pvp-game?

    You're comparing a worm to a basilisk. Player positioning and movement Mob positioning and movement Player/Mob interaction with other players/mobs(Damage & healing) Player skill interaction(Skill leveling, xp and clades) Projectile positioning(Arrows, which will soon have ballistic properties...
  18. Turbizzler

    Where's the "full" in this full-loot-pvp-game?

    Too much information for the server to store and track on top of send it to clients. Unless SV make garbage collection super aggressive where loot bags despawn in much shorter times OR make certain items in loot bags despawn quicker than others. But at that point, loot bags would be pointless...
  19. Turbizzler

    Open world / forests are empty

    Mob spawns could be more, but they're not exactly barren. What makes things appear barren is you have to be within around 100m of a spawn for the mobs to render in. Then on top of this certain mobs are constantly farmed to the point it makes them appear like there's none - Horses, Bandit camps...
  20. Turbizzler

    Patch Notes 1.0.1.10 Discussion

    - Wardec implementation is very lackluster and not many people are going to utilize it after this recent change. - Guard attacks can no longer be parried? Only reason I can think of this being a thing is, it's a bandaid for horrible guard AI and to stop people back peddling and parrying the...