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  1. Woody

    No Delete on Stolen Items

    Likely a server performance issue giving players the ability to effectively spawn loot bags in the world. I'm sure if done properly though this shouldn't be a problem and I'd rather people have to drop items on the ground which despawns after 30 minutes than delete them instantly.
  2. Woody

    1vs1: TTK too long?

    Everyone knows this is an issue because there is no natural way to break through a parry of a perfectly capable defensive player. Suggested solutions usually boils down to some kind of kick/parry break effect. Heck I've recently suggested a Poise-like system to address this. Furthermore...
  3. Woody

    interesting skill system with a real bad after taste

    Just an FYI, in terms of crafting, 70 is the max effectiveness whereas 70-100 increases durability and then allows you to name/signature the item (plus in the future apply unique skins given your master status). When it comes to combat skills, the difference between 0-100 is noticeable. Just...
  4. Woody

    When someone is using the integrated voice chat, add a small sound animation...

    They could just add directional audio and be done with it. They already have the sound icon on the target nameplate to verify.
  5. Woody

    Poise - Parry break

    Edited OP to add:
  6. Woody

    Poise - Parry break

    It's not a stun. The player would still be able to move and parry just not for the first .5s (500ms) of the initial effect. I don't see it being abused in this way because it would occur naturally as part of combat. It's also very controllable so long as you balance your playstyle. You get full...
  7. Woody

    Remove reagents from vendors

    This is a core pillar of the design of the game though? "How much are you prepared to lose when you go out into the wilderness". It's the literal reason we have different tiers of armor, weapons, bows etc.
  8. Woody

    Human Attribute Points

    This simply isnt true and is a non-issue around viability. Some builds are more than happy to sacrifice total attribute points for higher stat caps, while still getting access to human clades. Not every human build is trying to be a hybrid either. Homogenization of bloodline choice would be a...
  9. Woody

    Remove reagents from vendors

    The issue with mages not being able to PvE effectively has nothing to do with the issue that preparation cost and cost of gearing is too low in comparison to every other playstyle. These issues need to be addressed separately.
  10. Woody

    Poise - Parry break

    I thought about this too, where the bar becomes visible only when your poise is reduced below 100%, so if a visible bar necessary to make it feel like a manageable system, absolutely. I also tried working in a passive recovery mechanic into the idea but realised it needed to be an instant...
  11. Woody

    Poise - Parry break

    Yup I realised this and initially I toyed with parrying reducing poise damage by 50% and block by 25%. It boils down to the fact that the game mechanics trump realism & absolute logic in the implementation. Perhaps this reduction to poise damage could still be considered in the mix and serve as...
  12. Woody

    Poise - Parry break

    100%. Even -1cm speed per every 1kg of Armor weight above 6kg would still feel okay imo.
  13. Woody

    Poise - Parry break

    I appreciate that and I agree that in the game's current state, this would buff heavy armor usage further - no doubt about it. I do think light armours need more love outside the plate realm and outside this idea, absolutely - and I hope there's a way this can be achieved sensibly. As @Kelzyr...
  14. Woody

    Poise - Parry break

    The frequency of staggers would increase simply because you're getting struck more yes but I've taken this into account, in that if you hit 0 poise, you are guaranteed a full recovery up to your stamina %. This ensures stun locking isn't a thing. Of course, why wouldn't they? If a mage is in...
  15. Woody

    Poise - Parry break

    I don't see how this is relevant but if anything, this suggestion would increase the skill ceiling further while providing a parry break mechanic that is not tied to a physical action like a kick, which is prone to desync and network lag. It would not invalidate feints, morphs, holding attacks etc.
  16. Woody

    Poise - Parry break

    Agreed this could force the disparity between armors being used in the game. While not addressing what can be done with light armors to make them more useful, in this example, the reason heavy armor is used is because it directly targets foot fighters for the intended implementation. It also...
  17. Woody

    Poise - Parry break

    The devs intent is to already introduce some form of parry breaks anyway (kick, special attack etc) so it doesn't change anything with regards to the potential eventuality that this will be addressed for duellers. Yes absolutely look at the bigger picture when it comes to balance and group play...
  18. Woody

    Poise - Parry break

    Problem There is no natural way to break through a parry of a perfectly capable defensive player. Furthermore, being a networked game, the suggested solutions of "kicks" or "special attacks" that aim to partially solve this are limited by animations, desync and varying pings. Solution The...
  19. Woody

    End the Spins

    I'm all for adding a turn speed cap (only the rate of turning, not the total turning amount) and only on the release of a swing. However, we would need more parry break mechanics or additional combat mechanics to add a higher skill cap to melee. Removing spins without improving on other aspects...
  20. Woody

    What kind of gambling games would you like to see in Mortal Online 2 ?

    - Dice (endless games playable with a pair of basic dice) - Texas Holdem - Chess