interesting skill system with a real bad after taste

Manfredo

New member
Sep 12, 2021
3
1
3
Dont get me wrong, the enormous amount of different skills is amazing, you literally need to learn how to sit and breath right.
And the system by training skills via performing them is fun.


BUT

We all know how satisfying it is(or not) if you reach a point where you can feel the development of your character. When you know all your sweat and tears was worth the work. Or the simple feeling when you set your TV volume on a even number.
I miss both of that feelings while playing MO2.

The character development feels super slow even with super high rates, and some skills dont even have a worth effect on skill level 100. After you realised that you can decrease the half of all the skills you trained passive on your journey because your points wont be enough to max out important things it just feels ungrateful.

You have to plan every step of your character development or you will get that frustrating feeling of erasing hardly gained knowlege about certain life important things that your character had trained for hours(or months in persistent version)
This is kind of a "respec system" by just decreasing skills with one click, feels totally dumb especially when it comes to material knowledge or swimming. You better make a new character if you wanna try out something in this game. The complete character development is about numbers.

Sure balacing is an important topic, but a lot of skills should be secondary or give us more skill points. Or change the effect of the skill levels so there is a bigger difference between 25 50 75 etc that you can tell 25 is apprentice level and 100 master.
At the moment I have the feeling that when you have a skill on 100 your character is ok at it, not a master in his business compared to the time he spend to reach lvl 100.
Best would be to have the option to reach everything on 100 and than have some kind of master level to level 125, where you could get special skills that are hard to obtain and not just sold cheap by a npc. Or the option when you mastered a profession to 125, that you can write own books for other players that they can push their skill to lvl 100 with the book, something like that.
 

Woody

Well-known member
Apr 4, 2021
366
317
63
Just an FYI, in terms of crafting, 70 is the max effectiveness whereas 70-100 increases durability and then allows you to name/signature the item (plus in the future apply unique skins given your master status).

When it comes to combat skills, the difference between 0-100 is noticeable. Just look at the scale on say Mental Offence, it's a +0-200% increase across the scale. For archery, the stamina penalty of Aiming Technique is reduced by 50% at 100. All of these have large impacts on the individual playstyle.

I do think a lot of the feeling of the game now is clouded by how everyone is super min maxed already given there the 100x rates. This should feel a lot better come normal progression but none the less, you raise valid points around the removal of skill points especially considering you need to have a very good idea of the build you're wanting to play from the get go. For the newer player, this is going to be felt even more so. That said though, with a slower rate of gain, I don't feel as though you will be removing points as frequently as you do now.
 

Manfredo

New member
Sep 12, 2021
3
1
3
The bow aiming technique is another good topic, as melee you just train the kind of weapon you wanna use, thats it. As archer you need stupid sub skills that counts as primary. Like the aiming technique, if I spend several hours to become a master archer it just feels stupid to buy a simple book than and read how to lose half stamina while drawing a bow.

And for combat skills, watch the int damage scaling between 50-100, there is no noticable difference but 100+ it goes very straight. Dont tell me it feels good to have the same damage output your half mage careeer.

For me the system doesnt work. Its more frustrating than fun, and with super low rates it would be even more worse and ungrateful.
With actual settings you will be forced to have multiple characters to play well and I dont like that.