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  1. Woody

    For the future, tone down white bear spawns.

    I'd like to see the white bear cave spawn increased to something silly like 6-9 hours and then additional spawns of around the same time on the other side of the mountain - hylspia way. Gives more reason to check each spawn and travel for them if you want to tame one.
  2. Woody

    [Suggestion] Add new path to Toxai/Morin Khur

    I think it's best to take the conservative approach to this issue because opening a path up to GK is a big paradigm shift. While there might not be much in the way of usefulness for Toxai right now, I'd argue we should wait and see as to the full implementation of game resources & mechanics...
  3. Woody

    Stress test & pre-EA feedback

    Good point but I'm on the fence about how this can be implemented seamlessly. One part of me thinks, absolutely, simply to help the new player experience and the other part says, no, this isn't in the spirit of the game. Perhaps this could come in the form of a "Hitchhiker's Guide to Nave" - a...
  4. Woody

    Stress test & pre-EA feedback

    Most questions in help chat seem to be around how to leave Haven and which city is best. We need this in the tutorial. Put the white line back into the sky? AI needs to be the focus from here on out. The most critical feedback people have about the game is the AI or the lack of suitable AI...
  5. Woody

    Blood and gore

    Disabled temporarily so that the plugin? could be fixed. Was causing client crashes.
  6. Woody

    Daily Log in Bonus?✔️ Friend Referral?✔️ Spin the Wheel?✔️🎡 Ways to keep players coming back, day after day! 💰💰💰

    What? Youre not seriously suggesting we try to solve a non-issue with what, a mobile game login feature? You realise these systems exist in those games because of their hyper saturated market where DAUs are worth every dollar. Furthermore their business models revolve around trying to draw...
  7. Woody

    Psyche changes

    Correct me if I'm wrong, but isn't what you're suggesting already the case? You get both magic reduction plus a chance to resist?
  8. Woody

    losing weight ...

    The hunger system is fundamentally flawed in that if it's purpose is to help you manage your reserves, it shouldn't prevent you from overeating. We should be able to increase and decrease our weight class intuitively, by either: Exercising near or at max hunger. Overeating near or at min...
  9. Woody

    Camera shake during walk is not actually a realistic feature

    Make it a toggle for walking/sprinting without a weapon drawn. I know that there is the motion sickness argument too and this gets exasperated more given we're in first person.
  10. Woody

    Rerolling characters

    If you know you reroll frequently in MO2 and other MMOs (alt-aholic), then do yourself a favour and play a human. Then choose a bloodline that gives you a small boost to the attributes you will most likely be targeting the specific caps for. If you're undecided across the board, go full Tind for...
  11. Woody

    Realistic attributes leads to balancing/compromises

    Yea probably not worth it and not to forget, representing power/effectiveness through attributes is far more intuitive. It's also easier to balance across the board because you can just dial that variable up or down and all clades are affected.
  12. Woody

    Mounted combat nerfs

    When people say the game needs to be balanced around group play, what is the defined target that the community is suggesting. Is it 2v2, 3v3, 5v5, 10v10? Because it's impossible to balance anything with this mindset without structured variables/conditions, and group play in MO2 is everything but...
  13. Woody

    Haven review

    Yea they used to be like normal bandits when stress test first launched and then were shadow nerfed somewhere in between.
  14. Woody

    Realistic attributes leads to balancing/compromises

    The problem is that Dex is already such a powerful stat in of itself because of it's direct link to movement speed, arguably one of the most impactful stats in the game. The only changes I think are warranted to dexterity is something that directly impacts a specific playstyle, e.g...
  15. Woody

    Skillrates on persistence

    Most players misunderstand how necessary levelling & skilling is when it comes to the overall mechanics of games, let alone a game like MO. There's a reason this formula is used over and over again.
  16. Woody

    New Crime System Idea (Updated)

    Fyi, while they likely read the forums, its well known they dont reply - which imo is wise.
  17. Woody

    Mounted combat nerfs

    You didn't know what non perfect parries are. I gave you the information. Do as you wish with that but just because something happens that you can't explain doesn't mean it's a "bug". Non-perfect parry == normal block. I've never experienced this myself. Has this been discussed somewhere I...
  18. Woody

    Skillrates on persistence

    Books aren't supposed to be the be all end all of skilling but a gateway to learn skills and get some passive exp as a bonus while you're offline. This is especially relevant for the likes of crafting, because the expectation is you will use resources and create low quality items in order to...
  19. Woody

    PC upgrading

    Given this game is CPU bound and you're running a low clocked, quad core CPU from 2009, yes, any upgrade to your CPU at this point will net FPS. Your GPU is "ok" so long as you don't exceed your VRAM limit of 4gb. You'll need to tinker with the texture/foliage/shadow quality and probably...
  20. Woody

    Mounted combat nerfs

    If you hold a parry for too long, it becomes a block and you get damage through the parry. Same goes if the strength of the attacker is much greater than you. This is a mechanic not a bug. https://www.mortalonline2.com/melee-combat-basics-alpha/