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  1. finegamingconnoisseur

    Replace mob leashing with a better system

    I've been enjoying pve for a few weeks now, but one thing that has proved consistently annoying is the theme park mechanic where mobs regain full health instantly once they reach their leash boundary and run back to their point of origin (POI). I think MO2 can do better than this. I propose SV...
  2. finegamingconnoisseur

    New Crafting Profession: The Artificer

    noun: artificer; plural noun: artificers 1. a skilled mechanic in the armed forces. 2. ARCHAIC a skilled craftsman or inventor. I would like to put forth this suggestion for SV to consider as a future secondary skill profession once the main Myrland server is stabilised and flourishing. The...
  3. finegamingconnoisseur

    Season 2 | Let's Play | Mortal Online 2

    The launch of Mortal Online 2 is here at last. I have waited for this moment for almost two years which felt like an eternity, but now persistence is here and all progress is final. In this video, I showcase my first minutes on Myrland where the vast majority of players appear to be located...
  4. finegamingconnoisseur

    Patch Notes 1.0.0.9 Discussion

    Source: https://store.steampowered.com/news/app/1170950/view/3115930424441694830 Added Added confirm buttons to leaving & disbanding guild. Added new gatherable resources to Myrland Added a few more roaming bandits on Haven Changes Rebuilt the queue system to be more reliable and...
  5. finegamingconnoisseur

    Updates on Launch Day Issues

    Just something I thought might help keep all of us informed while we wait for the ongoing launch day issues to be resolved so we can get back to enjoying this great game.* I will try to post everything I see on Discord, game website, Steam page, and any other official communication channel here...
  6. finegamingconnoisseur

    Patch Notes 1.0.0.6 Discussion

    Source: https://store.steampowered.com/news/app/1170950/view/3126062255634125028 Added Added New Dungeons. Added the Risar Dungeon expansion. Added the Risar Chieftain. Added more Risar variations. Added the Clothos Maidens. Added additional creatures and wildlife. Added three new fishes...
  7. finegamingconnoisseur

    Make Fishing a Secondary (With Advanced Fishing Primary)

    As per the title. I was going to try out fishing but barely have any primary skill points left since they are all dumped into skills I need for my build. Just like we have Cooking as a secondary skill with Advanced Cooking as a primary (if I'm not mistaken), I think it would make it far less...
  8. finegamingconnoisseur

    A Brief History of the Modern Tindremic Guard Armour

    Before the Second Conflux, the Tindremic Guard Armour was one of the most iconic symbols of the Tindremic Empire's power and dominance in the centuries gone by. Worn by its legions of city guards as they patrolled the streets of Tindrem and its provincial towns, the armour provided complete...
  9. finegamingconnoisseur

    The Four Major Spheres of Influence in Nave

    In the wake of the Second Conflux, or the Cataclysm, that brought untold devastation to the world and its inhabitants, the peoples of Nave re-emerged from the ashes once again to a realm much larger and more beautiful than anyone could have ever imagined. As time passed, the horrors and...
  10. finegamingconnoisseur

    One-handed spears

    I was told that one-handed spears are possible in the game but there doesn't appear to be any option to craft it at the weapon crafting table. I believe I have all the skills necessary to do so, however in the crafting menu it only shows spears followed by all the different long handles and...
  11. finegamingconnoisseur

    Bloodstains on Statues for Gaul'kor and Kranesh

    This suggestion actually came from one of my viewers, who observed in a video I made that a player in help chat complained that they had no idea that Gaul'kor and Kranesh were lawless. When they went there, they were promptly killed, presumably by a pk waiting in town. The viewer suggested that...
  12. finegamingconnoisseur

    Beta Patch Notes 0.1.11.13 Discussion

    Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-11-13.3530/ Finally! Housing and building construction comes to Mortal Online 2! Added: Added player houses. Added keeps. You can claim a keep by upgrading a ruined keep using a keep deed. Added support for shared...
  13. finegamingconnoisseur

    Make Magic More Freeform

    I've read a number of feedback threads about how lacklustre magic is, and is essentially a carbon copy of MO1's magic system at this point in development. Instead of having a static system where every spell is cast once the required reagents are on hand, make it so that the spell effect is...
  14. finegamingconnoisseur

    Move the Task Vendor to the Trade/Veredari Building

    The task vendor npc (at least in Fabernum) is currently located in the tavern which is an odd place for it to be. A more logical place would be the building where the trade broker and veredari npcs are located. Delivering a package for reward is a form of commerce, after all, howbeit a more...
  15. finegamingconnoisseur

    Make the tower underground dungeons more scary and dangerous

    As you know, the tower underground dungeons at Fabernum and Meduli were meant to be scary places from the very beginning with various disembodied voices and unexpected sounds like doors slamming shut on their own down the hallway behind you as you pass. However, I feel that more could be done...
  16. finegamingconnoisseur

    Beta Patch Notes 0.1.8.4 Discussion

    Source: https://store.steampowered.com/news/app/1170950/view/5120022208145591125 It’s time to take on the mighty Minotaurs and experience the Tindrem gardens. Added Added Tindrem sewers. Added Tindrem Arena District. Added Tindrem Garden. Added mana regeneration to statistics. Added Minotaur...
  17. finegamingconnoisseur

    No Thievery on Release?

    Source: https://www.mortalonline2.com/beta/#roadmap I was just looking at the updated roadmap which lays out the development plans for the next 3 months leading up to release. Thievery was previously in the Under Development section, however in the updated roadmap it is nowhere to be seen...
  18. finegamingconnoisseur

    Beta Patch Notes 0.1.7.9 Discussion

    Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-7-9.3026/post-35972 This patch has a lot of fixes but most importantly bears can now wear bags. Added Added support for voices when AI communicates. Added a couple of voice lines to the tindremic guards. Added support for...
  19. finegamingconnoisseur

    Beta Patch Notes 0.1.5.9 Discussion

    Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-5-9.2673/ New magic spells and pet equipment are finally added to Mortal Online 2. Added Added Spiritism spells: Mental healing, Resurrect, Mental projectile, Ether momentum, Transcendental awareness Added spirit boxes to...
  20. finegamingconnoisseur

    Beta Patch Notes 1.4.5 Discussion

    Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-4-5.2594/ New clade gifts, plenty of fixes and a few but important combat adjustments! You can find the details about the clade gifts separated from the main patch notes further down. Added: Certain books can now teach you...