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  1. Amadman

    Skillrates on persistence

    Some progression is good for the game. Full skill points is not going to help a new player much when they have little to no gear and experience playing anyway. Sure they should not start off like a new born but, Movement speed and all that is much better at start than it was in the past. Plus...
  2. Amadman

    Timeline for Mechanics/Content

    I agree completely. The original system had some major flaws. Hopefully SV has recognized the short comings of the original system and plan to address them in the new systems. I use systems plural there because I think the crafted items part part could be solved separately with a bulletin...
  3. Amadman

    Replacing resources

    Right. But even if it was at the same location on the new map, it still would not be that bad. Again, I do not know where all they put the Saburra near fab. Or how limited they made things in Meduli. So maybe there is an issue. But we can not just compare it directly with the amount of ore...
  4. Amadman

    Replacing resources

    I cant really talk about balance here because I don't know what all is where currently. But it was never really hard to get Saburra to fab in MO1. It was at most a slight inconvenience.
  5. Amadman

    Timeline for Mechanics/Content

    The broker system is already in, so I dont think it should take anywhere near 6 months to add the buy order part to it. I do believe that it is a mistake for SV not to have the buy order system in currently though. To give new players direction to get early gold, they should be introduced to...
  6. Amadman

    Timeline for Mechanics/Content

    Aside from heads, I think buy orders kind of filled this role. The system allowed for players to be both the givers and receivers of said items.
  7. Amadman

    Timeline for Mechanics/Content

    I am looking forward to the return of lockicking as well. There is the road map if you have yet to see it: https://www.mortalonline2.com/beta/#roadmap We probably should be getting an update to it sometime soon since there is only one update left on it. Thieving is at least in the works.
  8. Amadman

    Meduli Times Issue 1

    Yes it is clearly biased. But I think its purpose is more of a humorous poke at propraganda than actual news. In that regard, I found it pretty clever.
  9. Amadman

    The Game isn't Ready [Poll]

    I think we are in way better shape than we was at the time of this poll. If there was a new poll now I would most likely vote for it being ready for EA this time. Will have to see how things like the new tutorials work during stress test though.
  10. Amadman

    Hardware for the game initial impressions

    PVP is a large part of the game for sure but there is a larger percentage of players that are not about pvp than many would believe. Though they are clearly the minority by a large margin. That said it is really not as much of an issue to play that way as you may first expect. Gear in the game...
  11. Amadman

    New city Hyllspeia

    I have not had the chance to log in since the latest patch to check. I wondered if that abandoned lodge above fab was what they was talking about. Seems pretty close compared to other towns. But not complaining.
  12. Amadman

    1 versus 2 Accounts...

    I could probably be a poster child for how this game is not pay to win. It does not matter how many accounts I have, I will still lose 99.99% of the "fights" I get into.
  13. Amadman

    Can't log in < Loading Player Data >

    I have had this happen a couple times after getting logged out/crashed. Not sure exactly what happened but it always worked itself out after some time.
  14. Amadman

    1 versus 2 Accounts...

    For me it depends on many factors. If the items I require as an individual are at least somewhat readily available from other players then there will be little need for me to do everything for myself. And I will be able to concentrate on the things I would rather be doing. That however was...
  15. Amadman

    Walls Are Not The Enemy

    Effort required and possible rewards received would often be key factors in decisions to destroy a house. Sure there will still be houses destroyed for reasons other than these two things. But changes to these two things would almost definitely effect how often houses are destroyed over all...
  16. Amadman

    Walls Are Not The Enemy

    I believe what they are going for is a more secure house that is harder to destroy. In the housing stream, Henrik mentioned that they want houses to be hard/expensive to destroy. I believe the thought is that people will be less willing to put effort/money in destroying a home without reasons...
  17. Amadman

    Walls Are Not The Enemy

    At least they have opted to throw away that 'terrible design' and are attempting to make changes for the better. Granted, only time will tell if that is the case. But it has to be better than them clinging onto something that clearly did not work.
  18. Amadman

    SV Stock trading in NA

    I thought about buying some on my fidelity account some time ago for shits and giggles but they charge a $50 foreign security transaction fee per order. I think it was at .07 at the time. So I probably could have made up for the fee selling to the current bidders. Though another issue was that...
  19. Amadman

    Walls Are Not The Enemy

    There will still be walls in the world. Some npc towns will have them as well as the new keep spots will have them. They will have set locations though without free placement. So players that want to live behind walls will still be able to do so.
  20. Amadman

    Ore extraction

    I know my opinion is not the most popular one, and I do get it that many just want to load up their horse and wait by the extractor. So having the time it takes being as short as possible is good for that type of play style. However, the current set up forces all players into playing that one...