Search results

  1. Amadman

    Toxic New Player Experience, or Git Gud?

    You should always expect/plan on getting killed in the game. So bank often and do not carry anything you can not afford to lose. Also being a full loot pvp game, players out to kill others just for loot and luls will surely be here. Like others have said though, you can probably save yourself...
  2. Amadman

    No menu on website with full screen

    Not sure if it is just my settings or something, but as of late i do not get the top logo and menu on the main site. It will show up if I shrink the size of my window though.
  3. Amadman

    Can anyone answer all the question i have on mo 2 ?

    One more thing I would like to add about donating to play now. No one knows how much it will cost at release for the client and a month sub. But with the $39 donation you do get the client and a months sub time when the game does release. Other than not being able to get a refund because its a...
  4. Amadman

    Can anyone answer all the question i have on mo 2 ?

    Its still pretty tight like the first game when it comes to how many you can outright master. With a few differences. First off with crafting type skills you only need to get skills up to 70 to make the 'best' gear. After that it becomes more about being able to put your name on the things you...
  5. Amadman

    Can anyone answer all the question i have on mo 2 ?

    Yes, clean start at persistent launch. Which will be EA on steam. 1 character only. Linked to Steam. Profession and combat skills have separate pools this time. No cosmetics. And no talk about sub tokens or the like at this time. Hopefully there is more for the solo type players but that is...
  6. Amadman

    Housing QA

    I do agree that it will take away the opportunity to be creative with the exterior house design. I made a handful of houses with the second system and really did enjoy the freedom it gave me. And I feel I was able to create some unique places. However, I also seen that many was just using the...
  7. Amadman

    Housing QA

    For those that missed it like me, there is a housing QA recently streamed on the Mortal 2 Twitch Channel It looks like they are combining elements from both of previous housing systems. I did enjoy the freedom of building houses with the second system. But do understand that system did not...
  8. Amadman

    Deer Ai leaves a lot to be desired.

    A heart or lung shot should should lead to the deer not getting to far to fast. Agreed! There should still be ai choices/decisions being made here other than just return to location.
  9. Amadman

    Deer Ai leaves a lot to be desired.

    Thinking a little more on different situations to come up. For example when a deer respawns it could once again get normal behavior and head to the alpha target. Leading to a single deer running through the woods with a purpose to actually get somewhere. This should lead to a natural look/feel...
  10. Amadman

    Deer Ai leaves a lot to be desired.

    I kind of touched on it a little in the video. But I believe that a natural approach would lead to a better end result. They are herd type animals that graze. So, their initial state should be milling around grazing. As someone gets closer it should perk their interest and they should go...
  11. Amadman

    Deer Ai leaves a lot to be desired.

    The most recent patch mentioned some changes to Ai so I had hoped that the springbok would be included with some of these changes. Checking with the springboks in Haven, I found that they still are just aimlessly running around randomly. But, I went ahead and made a video about it anyway...
  12. Amadman

    Drowning damage should not prevent item deletion.

    I just found myself in a situation where I was to heavy to swim after I jumped into water. Which is a fine learning experience for a rooky mistake. My bad and I should know better for sure. However, when I tried to unload some of my stuff to address the issue I quickly found that I had the...
  13. Amadman

    Some experiments in gathering; rare resources.

    If they make them useful for players to cause demand then the vendor price wont really mean much. If you mined regularly then you ended up with many of these in the first game. I believe there was at least one book that required them so, there was at least some player demand for the higher...
  14. Amadman

    Multy clients

    They was surely getting lots of additional subs in MO1 with the multi character accounts. With steam accounts tied directly to the game account now and the anticheat measures, SV appears to be leaning pretty hard against multi clients. So, it seems like there was more money from less people...
  15. Amadman

    Make it so you need Lore to see Resource Name

    I like the idea in the OP. A good part of this game for me is exploring and discovery. Save the spoon feeding for the casual themparks. Sure, they can take it to far. But I dont think it is to far to need need to have something identified before you know what it is. I have no issue with...
  16. Amadman

    How To Make Mad Money on Mortal Online 2 Broker

    Never underestimate the value of a good pickaxe. I am sure if you watch them closely you will see that they do seem to 'sell' at that price.:p
  17. Amadman

    Upcoming Twitch Stream

    It is posted on the main site that there is a stream coming up so I thought I would post the info here. Tune in to Henrik’s Twitch stream this Tuesday, June 29th at 21:00 UTC for a sneak peak at some of the more advanced AI features we've been working on. We hope to see you there...
  18. Amadman

    Extraction Poll

    There have been discussions about mini games many times, and it almost always comes up that it should optional. So I believe if SV has any plans to do mini games then there is a good chance they are considering making them optional. Some players lump mining and extracting together. Even...
  19. Amadman

    Extraction Poll

    What I hope for is multiple options or a combination of some of the things in the poll. I do hope that there is a return of the que in the future. If there are mini games then I hope they are optional. Personally I would like to be able to control the length of time required in some way...
  20. Amadman

    Please remove this 30 minutes log out system.

    I still have to say that it is to early to judge. It will be much different when housing and camps are added. Then players will be able to add their own safe logout spots to the world. I also see why they may want to test this part of the system prior to adding the parts of the system that...