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  1. Amadman

    MO2 Wiki

    Looks good! I feel bad about bringing mine up now that the Fandom ones are working. But I have been working on mine as well. Feel free to link to it in its current state if you want to Darthus. I dont want to hijack your thread any further.
  2. Amadman

    A death marker on the map would be nice.

    It may be my color blindness, but I have to admit that I often have trouble finding my bag. When you consider that there should be a dead body there, it probably should not be that hard to find if you get close. If they was to make changes though, I think it should be made more noticeable to...
  3. Amadman

    NPC town black list Yes/No

    In the first game capital cities could not be captured/controlled. So there was no way to black list in those cites. But the smaller towns and cities could be controlled with black lists added. I think there was some sort of balance there as players had the option to live in capital cities if...
  4. Amadman

    NPC town black list Yes/No

    It is hard to answer because there are two separate things in the question. First is should players be able to take control of a town. And second is should guilds that control a town be able to blacklist. A person has to either agree or disagree with both to be able to answer.
  5. Amadman

    MO2 Wiki

    Sounds good! I got the domain mortalii.com and put it on a cheap host (which I hope does not turn out to be too cheap.). I will try and work on it a bit over the weekend to see what I can do. Don't expect much as I am far from a master of webdesign. Hopefully it at least provides a place for...
  6. Amadman

    MO2 Wiki

    Not sure if it is what you are looking for but.. I have planned on starting an informational site for MO2 for awhile now and this thread made me pull the trigger. I picked up a domain and will try to put something up shortly. It will most likely be something rather simple. But I will leave it...
  7. Amadman

    Mailing items to other towns

    I agree with Speznat, these types of things should be left for the players to handle.
  8. Amadman

    What Tasks/Quests would you like to see if players leave the heaven tutorial and what kind of task NPC´s would you like to see ?

    The idea of npcs being individuals and sharing information would be great! As for gather type quests, I still think the player driven Buy orders can serve that purpose when reintroduced. Especially if they can get them where you do not require the item to put in an order without giving away...
  9. Amadman

    MO2 Wiki

    Yes, MO has that depth for someone to dig into and learn those things on their own. But that type of dedicated player is only a small percentage that played MO. Many other MO players relied on the information that those dedicated players shared over time.
  10. Amadman

    MO2 Wiki

    I believe that basic information being made available to players will be essential to the games growth and survival. Sure, some information should and will be limited. The best healing potions recipes for example will most likely not be widely shared. But that's not to say that the basics of...
  11. Amadman

    Delay Release

    That is what I got out out it. It looks like they will be able to offer preorders through steam with beta access.
  12. Amadman

    MO2 Wiki

    I disagree as well. Its a complex game that requires players to learn and research things. Some will want to do it in game, some will want to do it outside. And others will want to learn such information so they can share it.
  13. Amadman

    Delay Release

    It really is not delaying anyone from playing. A donation can currently be made to play the game in beta for free until it does release. Also in the notes I read it mentioned that they may be able to start selling preorders through steam, since they are skipping EA and doing a full release...
  14. Amadman

    Morin Khur need some love

    I have only made it to MK once so far. At that time is seemed pretty broken. Especially for a capital city. At my visit it was just a large empty shell of a city with everything clustered in one small area of it. I lived there for a long time in the first game. But there was nothing during my...
  15. Amadman

    Fluff stuff?

    We are supposed to get taverns with board games and such. We had D sided dice, game tables and game pieces in the first game. So I am hopeful that we will have some form of those return.
  16. Amadman

    Mortal 2's Map Is To Large

    I agree that the world will become much smaller once housing and TC are added. In the old game when we had predefined houses, there was times where a large majority was claimed. When free placement was added you could find houses and walls almost everywhere. Since houses where account wide...
  17. Amadman

    New players are getting confused about how to leave Haven.

    This is actually a pretty good idea! Should not be the only way but a command to put them on the right path could be useful. Something like '/leavehaven' could put up a popup to explain what to do, teleport them to the statures or simply bypass the statue and go right to asking them which town...
  18. Amadman

    Re-introducing myself.

    Welcome back! The name seems vaguely familiar. But maybe not sense I would more likely know you from forums than in game. Again, welcome back regardless. The larger the community the better.
  19. Amadman

    Mortal 2's Map Is To Large

    I mostly stay in and around Fab, Kran and Tindrem this time around. This is kind of my home area if you will. If I go anywhere else in the world it is basically like taking a trip and I prepare/plan accordingly. I think this is how it is intended.
  20. Amadman

    New players are getting confused about how to leave Haven.

    Agreed, if it guides them to much then they are going to think the game is going to do the same. At the very least though, I think they should make note of the statues in the part of the tutorials that tell them to stay in haven as long as they need to. Add something at those points like 'When...