Search results

  1. finegamingconnoisseur

    Game Guide Videos for Mortal Online 2

    In Mortal Online 2, the range and reach of your weapon plays an important factor in combat. Too close, and you will do next to zero damage, too far and your weapon won't connect with your target at all. In addition, the type of weapon you use also affects your ability to fight in certain...
  2. finegamingconnoisseur

    TC and server capacity nightmare.

    If what SV has stated on their roadmap is anything to go by, they will have another major server upgrade on Epic launch. Hopefully this will translate to better server capacity and performance when the massive infux of players comes. If it all goes horribly wrong once again, this time round I...
  3. finegamingconnoisseur

    Yanek asks for help in solving an important issue ;)

    Just out of curiosity, did you have a character on MO1 named Xyridius?
  4. finegamingconnoisseur

    Yanek asks for help in solving an important issue ;)

    I see you on help chat from time to time and always thought you were typing on Myrland haha. But yes, as many have said, Myrland is where the game really shines (even if that means danger anywhere anytime the moment you arrive), so, join us. 🙂
  5. finegamingconnoisseur

    Please add this to the game (QOL)

    SV, please also bring back the compare window from MO1.
  6. finegamingconnoisseur

    Missing item from broker and no GM support

    I read through his post, carefully I might add. He mentioned he logged out and back in to petition the GMs again, but didn't mention if he'd checked the AH again. If he did then that's what I wanted to know.
  7. finegamingconnoisseur

    Missing item from broker and no GM support

    With all due respect, I think you are describing yourself, sir.
  8. finegamingconnoisseur

    Missing item from broker and no GM support

    I've not encountered this issue before, after you logged out and back in did you go see if the item had come back? If not, I would report this as a bug as well so that the devs can have a look into it. In the meantime, try sending a private message to a GM here on the forums which might help...
  9. finegamingconnoisseur

    How many players from each region?

    I would kindly suggest a broader list that covers the other 60% of the world's continents: (In alphabetical order) Africa Antarctica Asia Australia/Oceania Europe North America South America
  10. finegamingconnoisseur

    Make it possible to hide the helmet

    My general observation on this topic in a light-hearted way: The only toggleable option SV will probably ever do is full nudity. So, something that many mainstream games will do (toggeable helmets), SV makes their game in such a way that many of its core players won't want it. While something...
  11. finegamingconnoisseur

    A way for pet owners to resurrect their pet

    They just need a way to reduce the tedium and time-cost involved in getting a pet up to speed. Easiest solution is to simply ramp up the pet experience gained at the training dummy by 3x or something, plus the pet levels up passively when stabled. Also, maybe a non-regenerating soul essence...
  12. finegamingconnoisseur

    Make it possible to hide the helmet

    Yeah I made the mistake of not wearing a helmet one time and this random naked guy tried to kill me with a 2h sledge while I was standing still in the middle of Fab with several guards walking nearby. He nearly succeeded.
  13. finegamingconnoisseur

    Make it possible to hide the helmet

    They (SV) probably also want naked pkers in town armed with two-handed sledgehammers to know who they can bash the unarmoured head in from behind with a well-placed blow that takes out over half their health and two more to finish them off before the guards whack the pker. This just wouldn't be...
  14. finegamingconnoisseur

    Run away from melee

    I'd look for random players sprinting who are thursars (and maybe even veelas) and sprint after them, and see if you're catching up to them or not. Just don't do it in a way that makes you look like you're trying to do anything untoward. 🙂
  15. finegamingconnoisseur

    Run away from melee

    Your dexterity has a large effect on your run speed, so if you want to evade a close-quarter melee encounter, you'll want at the very minimum 100 dex.
  16. finegamingconnoisseur

    Make it possible to hide the helmet

    Maybe in the paperdoll window, but outside of it I'm not sure if that's a good idea for a game where people would like to know what part of your opponent's body to aim for, based on what they can see them wearing.
  17. finegamingconnoisseur

    A way for pet owners to resurrect their pet

    This seems workable, if the tedium can be taken away then the combat pet becomes more time-cost viable to use in my opinion. Another solution I would add is to speed up the pet experience gain at the training dummy. That way people don't need to spend days for their pet to reach level 125.
  18. finegamingconnoisseur

    A way for pet owners to resurrect their pet

    If you read my post, it wasn't about taming as a combat profession.
  19. finegamingconnoisseur

    A way for pet owners to resurrect their pet

    I would prefer to advocate for a way to resurrect your pet without it getting it whacked by guards the moment it enters town because of necromancy. And you're right, that's probably the reason nobody rolls a tamer/dominator for pvp. It takes way too long to get back up and running after dying...
  20. finegamingconnoisseur

    A way for pet owners to resurrect their pet

    Please read what my post was specifically about. It is not about replacing pets per se. It is the fact that people spend days levelling up their pet to max level, and then having it killed in seconds. If anything, this will make combat pets irrelevant as people won't bother to spend the time...