Since beast mastery was released, I've seen plenty of pet owners take their combat pets to the training dummies to level them up. It's an extremely time-intensive activity if trying to level them up from, say, level 12 to 125. This also means they become an extremely valuable asset, one that can be easily lost in a few short seconds from any number of ways. I'm fairly certain that all beast masters know what I'm talking about.
SV needs to come up with a way for pet owners to resurrect their pet if they were to die. Losing a fully levelled up pet that started out at a very low level can cause people to not want combat pets at all. It will be something akin to MO1's lack of non-mount pet log out system and as a result, not many people wanted to take their combat pet into the wilderness. Which led to them not using combat pets much overall.
Please either create a special pet priest that will resurrect your pet if they legitimately died (i.e. Not due to bug). To preserve the element of risk versus reward, perhaps add a resurrection cost per pet where the pet's level determines the cost. So say the pet is at level 125, it would cost 1 gold and 25 silvers to resurrect.
Alternatively, create a new secondary skill called Pet Bonding (a nod to Ultima Online's pet bonding system) under Domestication. The higher the pet level, the higher the skill must be to bond the pet to its owner. So, at pet level 125 the player would need 100 in the skill. Once the pet is bonded, it can be resurrected at the priest just like players.
SV needs to come up with a way for pet owners to resurrect their pet if they were to die. Losing a fully levelled up pet that started out at a very low level can cause people to not want combat pets at all. It will be something akin to MO1's lack of non-mount pet log out system and as a result, not many people wanted to take their combat pet into the wilderness. Which led to them not using combat pets much overall.
Please either create a special pet priest that will resurrect your pet if they legitimately died (i.e. Not due to bug). To preserve the element of risk versus reward, perhaps add a resurrection cost per pet where the pet's level determines the cost. So say the pet is at level 125, it would cost 1 gold and 25 silvers to resurrect.
Alternatively, create a new secondary skill called Pet Bonding (a nod to Ultima Online's pet bonding system) under Domestication. The higher the pet level, the higher the skill must be to bond the pet to its owner. So, at pet level 125 the player would need 100 in the skill. Once the pet is bonded, it can be resurrected at the priest just like players.