Search results

  1. S

    Populate Shallow Graves with despawned loot bags

    It's definitely harder than spotting a player body would be
  2. S

    Populate Shallow Graves with despawned loot bags

    I could go for that. Doesn't have to be a grave, it just sounded interesting I guess. I'd be ok with items hanging around quite a while. A player did spend the time to craft them. Less farming overall that way.
  3. S

    Populate Shallow Graves with despawned loot bags

    Perishables and junk loot likely turns to dust, while items remain in loot pool until their durably falls low enough. Graves spawn randomly in a geographical region pulling in items from lost loot bags.
  4. S

    Grey Triggering Mechanic (Missing also turns player grey)

    Miss in Blue Aura: +?% Grey Miss with Blue Player in Target Frame: +?% Grey Other Pushing: +34% Grey per push (3 pushes -> criminal) Hit Blue: +100% Grey, includes being parried
  5. S

    Flesh out town vendors with sold items

    I think so, if it would be possible it could be worth looking into as it would feel a lot more natural. The game plays just fine now but it feels sort of weird to have vendors with items on their tables they don't actually sell. ps- that said I realize Rye currently has no sale value to a...
  6. S

    Flesh out town vendors with sold items

    For example if one were to sell Rye to any vendor in a town, it doesn't just vanish into nothing. That same amount of Rye appears on the grocery vendor in that town at a markup. I think the vendors worked like this in MO1, just that the items didn't move to a vendor which would make sense to...
  7. S

    Where to learn Felinae through action?

    Are there low enough level cats for this to work? Noting that if one must read the zoologist book to gain the skill its not really thru action if no animals are in the game to do it. Will there be?
  8. S

    Oghmir pipes and Inhale

    No vaping restriction!
  9. S

    Lictors

    Great!
  10. S

    No Log Out After Crashing

    Are you sure something didn't just kill him in under 120 seconds, which is the wilderness log out time?
  11. S

    Even after "MK Expansion" it's still a ghost town

    Couldn't have said it better
  12. S

    Even after "MK Expansion" it's still a ghost town

    Adding more vendors in MK would really help to make it a viable starter city. Without a horse the maze like layout takes quite a bit of determination to figure out compared to just going to Tindrem where it's all more or less in one place. Also there are so many interesting back corridors to...
  13. S

    Silence animal sounds at the training posts please

    Especially in meduli, if you go into the little tavern it's not very relaxing. Could pets perhaps be silenced when training at the dummies? Now if you guys like listening to their roars thats fine.
  14. S

    Can help chat be turned off please

    Could you add an option to turn off help chat in the mean time Thank you
  15. S

    Please add Exit Mouse Mode on Move option

    This game looks very good. I have a focused suggestion: Exit mouse mode on move seems missing from MO1, I always had this checked. It makes looting and moving a lot smoother imo. Also, you might consider a sub-toggle below that allows the player to also have all windows closed on WASD...
  16. S

    Mounted Archer Online 2

    There's more (realistic) terrain and obstacles to ride thru in MO2, will shooting back from foot will more effective?
  17. S

    Idea to help new players who are apprehensive of full loot open world games

    Interesting, since this type of things I would hope to seen explained in the Help or Intro guide, even if none of the other stuff is implemented. To promote the play style and explain how it's different than theme park games. Strategies for new players to mitigate losses due to full loot...
  18. S

    Idea to help new players who are apprehensive of full loot open world games

    Fine tuning how the Broker works and adding options might lead to more player driven quests. The message boards were interesting but seemed not used that much since the forums covered that part... It might be kind of cool if players could place something in game if they really wanted to be a...
  19. S

    Idea to help new players who are apprehensive of full loot open world games

    Here's an example - say you are in the Thursar lair and there's 1 mob. Ok, you can fight it yourself with starter gear and get some loot. If its a group of X players, and the AI detects it's being hit by X players or players are healing/buffing the others (aggro chain), the Thursar does a...
  20. S

    Idea to help new players who are apprehensive of full loot open world games

    Just to say, I know people can camp soloable dungeons ( like that little Thursar cave with bad loot XD ) since there are no Zones, and that's exactly what makes MO fun and different. Farming razorbacks outside Tindrem was fun every time precisely due to the fact that I had to look over my...