Search results

  1. S

    How to get some players to return.

    Spiritists summoning ppl's ghost to them over any distance sounds cool. Otherwise being able to simply rez at any priest a player has visited before would help. Ghosting especially when lost isnt fun at all. Hopefully SV can think outside their own box a little.
  2. S

    Would accepting defeat be the better choice right now for the game long term?

    If I was Henrik the last thing I'd do is apologize after reading this.
  3. S

    Do you want the game to wipe?

    With the amount of guards around Meduli now, Meduli graveyard now safer than Tindrem graveyard? Seems a bit odd, but anyway.
  4. S

    Player created points of interests (world Events) that trigger PVP

    Of course they want to give people reasons to stay interested in their character and the game and do a subscription eventually. That much content is like building the Great Pyramid, tho. Im just curious what they'd do again if it works and people come flooding back by the thousands lol...
  5. S

    They will track U mayn, over hill and stream like Stryder. Hours later at dinner time they will...

    They will track U mayn, over hill and stream like Stryder. Hours later at dinner time they will tap at the glass still aggroed.
  6. S

    Mob Stacking:

    AI nuisance chasing interferes with PVP if anything. It deserves the carnival.
  7. S

    American server needed

    You wouldn't have half the players on each server you'd have double the players. But it's a bit late now, the time for a NA server was the Queue.
  8. S

    Mob Stacking:

    I wish
  9. S

    follow distance on wilderness mobs still absurd - razors chase from colored forest all the way...

    follow distance on wilderness mobs still absurd - razors chase from colored forest all the way to granite pass wearing out a steepe + ruining foot PVP. Game mixes mobs with players. All anyone can ask for is 1v1 please don't spoil with mobs who interfere and never stop following.
  10. S

    Mob Stacking:

    It's nobody's fault but your own that you didn't roll a mounted archer. You could be walking away with all that loot/clade without loosing a HP, like sup bru just me and my 1000s of trink gold and best gear. But here you are posting.
  11. S

    Better and More Balanced PVE Suggestions (MA nerf, others boost)

    PS - Basing balance on what one specific player can do isn't a good way to balance mechanics. Skill at the game will make it easier for that person. But that's not saying the mechanics themselves are balanced. Balance should only look at numbers and game engine physics between different builds.
  12. S

    Better and More Balanced PVE Suggestions (MA nerf, others boost)

    Thats fine, Im just saying did you lose HP and armor durability for that on foot? With your horse parked off to the side vulnerable? You are exposed to PVP drive ups and losing more gold by getting hit than the 50s cost of 100 arrows. MAs really don't get hit by most mobs unless they are...
  13. S

    Prepatch Trinkets

    The whole system of trinkets is weird. Everything else at least has durability.
  14. S

    Better and More Balanced PVE Suggestions (MA nerf, others boost)

    I rolled a foot fighter, but see how easily and especially safely people farm solo with a mounted archer. MAs have the open road and can efficiently farm everything in it, whisking off at the slightest danger, so how about some equally efficient content for other builds? QUESTION: Does SV...
  15. S

    MA is way op for farming, FF cant just circle stuff like that raking in clade and mats

    MA is way op for farming, FF cant just circle stuff like that raking in clade and mats
  16. S

    Dynamic Assessment of Mortal Online 2

    Ok so pre-launch in beta, I'd get attacked or chased while farming Calx south of Fab at least once per 1/2 hour on average. Recently I did about 12 hours and only one time someone looked at me but then rode off. Too safe? Not my fault. Im just here with a pick. Negative rep status is...
  17. S

    Dynamic Assessment of Mortal Online 2

    Other Cities?
  18. S

    Dynamic Assessment of Mortal Online 2

    Except new players need a chance to farm a bit more safely so they can catch up now that the game is out long enough. Also pulling the guards back to the gates would fix a lot. If things aren't dangerous enough feeling its probably because the pop is lower now. Need to give people reasons to...
  19. S

    Priest/Towns/TC suggestion

    Since the map is physically bigger than MO1, consider adding correspondingly more wilderness priests and more lawless camps/towns, maybe 2-3 strategically placed on the map. This will help all players get to vendors plus res with a chance to run to their body. When you add TC, consider not...