Search results

  1. S

    Dynamic Assessment of Mortal Online 2

    Aw sheet gone full Dynamic Assess
  2. S

    Nerf Veela

    I don't think adjusting individual gifts and stats on circumstance will fix it though since changing one thing will just make another imbalance. SV will go in a circle forever like that. All they can do is use data somehow. But it should definitely go deeper than simply the number of players...
  3. S

    Scaled PVE (1-20 player dungeon)

    Just to add - one problem with closed rooms in my experience is people can get trapped outside, so the closed room mechanic could go back a ways to lock off the dungeon section. This would avoid stragglers missing the fight, plus make the run-through feel less like a series of locks. Both...
  4. S

    Scaled PVE (1-20 player dungeon)

    I think this would give you more bang for your buck in dungeon design compared to static dungeons where players must seek pve where it isn't too easy or too hard. I think it's possible to cut down player prep and travel time, and work pve cleverly into the open world sand box/pvp system using...
  5. S

    Stress Test feed back - Internet is fine, 100% packet loss to server

    My location - USA Midwest. Normally the game does play fine. Today not so much I suppose.
  6. S

    Chimney?

  7. S

    Huge, empty towns

    If MK had x4 as many vendors in accessible locations and pickables to scrounge up coin it would become a viable starting city Even Tindrem could benefit from this. Just add vendors, bank, etc. on the garden side and give the city life. Nobody hangs out in the tavern because there's nothing...
  8. S

    Seriously why no NA server?? Big mistake..

    Sure maybe when Henrik is 80 and working on MO4 there will be quantum technology that puts it all on one server with 2 ms ping so some how we can all fight to get our horses past hundreds of other players in one tiny bank. 45 minutes later you get your lootz. Come on guys hahaha.
  9. S

    Is there unplayable ping/lag issues for North American players?

    yes but What if, my friend, What if... Starvault got more than 1,000 players online this time around? Imagine even 20,000 players. Once they take off as a mainstream game then a server on each continent is just natural like any other large company. This is why games like Fortnite feel so damn...
  10. S

    Is there unplayable ping/lag issues for North American players?

    Cellphone hotspot is often 4g. Even if you only get 10 GB per month on your plan it's plenty to lower ping (150 ms average myself). Just an often overlooked option if your standard internet is not so good. Naturally, you'd want to download large patches on something else. That's what I use...
  11. S

    x1 Skill Gain Impressions?

    Oh my apologies. But I see you have the right attitude anyway.
  12. S

    x1 Skill Gain Impressions?

    LOL macroing sounds like so much work when they could just paint a giant L on their forehead instead. A clown could s**t confetti and it would be worth more than these players.
  13. S

    x1 Skill Gain Impressions?

    Spin... macro? Is that Latin?
  14. S

    I keep hearing about a pre-wipe before launch

    Did SV make any official statement on this?
  15. S

    Mounted Blue Horse Grey Archer Online 2

    Yea, but I want you to feel like your victories are solid even if you attack and kill me. Having your horse stay blue isn't as much fun yes?
  16. S

    Mounted Blue Horse Grey Archer Online 2

    this is all im saying really. It is just wierd. not disagree with the work arounds.
  17. S

    Mounted Blue Horse Grey Archer Online 2

    Seriously though with the grey players on a blue horse? How is this not the #1 bug to fix.