I get that some schools of magic should be locked behind difficult tasks. I'm all for that actually. But spiritism itself isn't that great and on today's Q&A, Henrik confirmed they will not allow us to travel to the ether world via priest similar to what was done in MO1. The school is more of a support school than anything else.
Even with many people having access to the skill due to how it was in all spellbooks up until a somewhat recent patch, you rarely see a spiritist. After launch, I fear it will be quite difficult for the few players that actually want to be spiritists to get their hands on ether world portal due to it requiring 2 trolls heads (not so bad) and a drop from the minotaur king (kinda rough.)
Obviously the dungeon will be contested. Battles will be fought over most dungeons I'm sure. This will be the biggest obstacle I suspect.
It'd probably be fine if spiritism was as strong as ecumenical or as strong as necro is presumed to be, but it's one of only 2 schools of magic in the game and is really just a support school, not meant to be your main school. I even hear that necro will not require spirits in MO2, further reducing its usefulness.
Does it really warrant such a bottleneck where so many more useful and more often picked skills do not? What are your thoughts?
Even with many people having access to the skill due to how it was in all spellbooks up until a somewhat recent patch, you rarely see a spiritist. After launch, I fear it will be quite difficult for the few players that actually want to be spiritists to get their hands on ether world portal due to it requiring 2 trolls heads (not so bad) and a drop from the minotaur king (kinda rough.)
Obviously the dungeon will be contested. Battles will be fought over most dungeons I'm sure. This will be the biggest obstacle I suspect.
It'd probably be fine if spiritism was as strong as ecumenical or as strong as necro is presumed to be, but it's one of only 2 schools of magic in the game and is really just a support school, not meant to be your main school. I even hear that necro will not require spirits in MO2, further reducing its usefulness.
Does it really warrant such a bottleneck where so many more useful and more often picked skills do not? What are your thoughts?