Then I'll compare it to other MMOs instead of RUST. It's a more relevant comparison anyway.
Sure, if those MMOs have open PvP and full loot and are not EVE online.
Then I'll compare it to other MMOs instead of RUST. It's a more relevant comparison anyway.
Can you give an example of the basic questions that you had to google, that should be answered in a tutorial? And why they cannot be anwered in a pop up/tooltip ?
Sure, if those MMOs have open PvP and full loot and are not EVE online.
For sure at the beguining I almost uninstall. I remake 6 character because every time I was getting kill and looted. Before I quit I ask for a guild in helpchat and some gentlemen helped me to go true this madness.
When I took my first step out of tindrem and saw a red mounted fighting a grey with a blue jumping in, it was a proof of concept.And you think being in a safe area for your first hour or two to learn basic mechanics before getting thrust out into the maingame will HURT player retention?
Of the many full loot PvP games I have played for thousands of hours over the years, I don't think the combat I experienced in my first two hours of play is the reason I stuck with a single one of them for any length of time.
Fishing. I had to go through several videos to find out what I felt was basic working information on how to select my rod, line, bait, lure depth etc.
Half the videos rambled on for half an hour about stuff I couldn't care less about. If there was a wiki, I could have skipped straight to the info I needed on the page. And a tooltip wouldn't answer everything I needed to know.
It took five times the effort it would have taken to answer a similar question in Ark.
Here is the best way to sum up why MO is more comparable to EVE than Ark.
Explaining to a newb how to make a spear in Ark:
"Get two flint, eight wood, and 12 fiber. Select then engram in your inventory and use it. You can get blueprints that will increase the stats. The higher the percentage on a blueprint the better the spear. Higher intelligence gives better items when working from a blueprint."
"One study compares three games of varying complexity. Measuring session duration, activity, and return rate from telemetry data for 45,000 players, it finds that a tutorial does increase the return rate for the more complex game, but not for the two simpler ones [5]. In another study, the authors conduct a qualitative text analysis of hundreds of game reviews. They find that tutorials are generally very enjoyable, fun, and rewarding, but recommend developers to add elements of intrigue and more informational mechanics to help players determine that they should continue playing the game [28]"
Original Source
Source [5]
Source [28]