- May 28, 2020
I more like the idea of walls but no gate. Defense but not safety.You could farm gold in MO1 when the world was empty and SV made things like MA too good for ez farming. Persistent release, everything is going to be contested. Mob spawns, herb spawns, dungeons, towns, land. From what I've seen, there's going to be a lot of people jumping into MO2 for persistent release. Gold is only going to be for the ones able to assert dominance.
Like I said, I prefer keeps just having walls, but I'm not going to just close the doors on potential ideas that could work. Not everyone is going to have gold, not everyone is going to have materials. Gold and materials is going to be more limited compared to MO1, not only for the aforementioned reasons, but also because most people will have only 1 - 2 characters.