Hello gaming friends,
I wanted to introduce you to Mortal Online 2 because this game is not on many people's radar.
What is Mortal Online 2?
Mortal Online 2 is a "hardcore PVP sandbox MMO" in a fantasy world with thousands of players, open dungeons, first-person combat and territorial PVP wars.
Build your own house, conquer guild castles, become the best blacksmith / animal tamer / engineer / thief or master the various skill-based types of combat.
What makes Mortal Online 2 special?
Full loot, sandbox, no microtransactions, wonderful big world with lots of lore, no traditional run from 1 Point to another quests but secret Quests, the most complex crafting system i have ever seen, high RP potential, skill-based real-time combat (like in mount and Blade).
I'm interested! Where can I sign in?
Mortal Online 2 will go into the "persistent-state" release on Steam in a few weeks. This means that after the release there will be no more wipes but the game is still in development (patches every 2 weeks).
You can register for the stress test on March 25th, 2021 free of charge on the MO2 homepage. This is expected to run until March 28th.
The game is developed by Star Vault from Sweden. The first part was rather less successful due to a very bad engine and "new player experience". Mortal Online 2 already does both of these things a lot better. It has beautiful graphics with constant performance. There will also be a noob island for persistent release, where you will be introduced to the various and complex systems.
Registration for the stress test and further information: mortalonline2.com
This game is a bit like if Rust would meet Mount and Blade Combat but as an MMO with a lot of Dungens, terretory Controll, World Bosses, free Building, Sieging, directional Blocking, Magery, with tons of Skills and professions.
This game is full loot but you actions have consequences. Here some Info about how the Developers want to prevent random murders and about the terretory Controll system. The game will have a local Murdercount system. Murders are only punished in the area where the crime was committed. You can murder anyone, but that would have certain consequences. If someone knows that a certain player is a murderer, that player can attack the criminal in the city without any consequences. The game is designed to not murder the players of your own kingdom, but rather that you form groups and attack another kingdom / city and its inhabitants, or try to defend your kingdom against invading hordes of barbarians.
Each player will only be allowed to create one character. There is a terretory control system. A large guild with a certain number of players can build a castle. A certain radius around the castle is then displayed as their area. Within this area, the landowners can determine the property taxes for the houses, which then automatically benefit the guild and fill their treasury / war chest. The territory of a kingdom can be expanded with the terretory control tower. If the taxes are too high, then this will certainly lead to a peasant revolt and the control towers will be attacked. The guild with a castle benefits from the residents and should be interested in many players wanting to live in their area.
I hope that landowners will come to the aid of their residents if someone wants to destroy their home. If the kingdom is attacked, many players will rush to the aid of their king if they are satisfied with him and if the king is not a tyrant. Who knows how high the future owner will turn the Tax screw. If the territory is expanded and reach a city, entire cities can be captured. The guild that occupies a city receives taxes from the auction house and has full control over the laws that prevail there. The occupiers of a city can blacklist thieves and grievers. These can then be attacked by anyone and are flagged as criminal as soon as they enter a city in which they have been blacklisted. The guards can also be deactivated, but that would certainly not please everyone and cause displeasure. Surely players would form up and want to drive out the ruler of the city and try to destroy the control tower. If a control tower is attacked, the guild who owns this tower will get a message in the chat and will try to defend it. You can search for Mortal Onlien terretory Controll Patch on youtube. Already the first game had that, but it will be finetunes this time.
Here the terretory COntroll trailer from the first game MO1
Here are some Videos Links. A a review from the famous Youtuber ESO about Mortal Online 2
Here some Videos of the Combat in Action. Recorded from a professional Player, so you can see how the combat looks like, if a person is playing that is knowing what he is doing.
I guess the Stresstest will have some huge organized Battles. Feel free to join to give the Developers enough Feedback, so they can spot Problems and make everythign as fluid as possible.
I wanted to introduce you to Mortal Online 2 because this game is not on many people's radar.
What is Mortal Online 2?
Mortal Online 2 is a "hardcore PVP sandbox MMO" in a fantasy world with thousands of players, open dungeons, first-person combat and territorial PVP wars.
Build your own house, conquer guild castles, become the best blacksmith / animal tamer / engineer / thief or master the various skill-based types of combat.
What makes Mortal Online 2 special?
Full loot, sandbox, no microtransactions, wonderful big world with lots of lore, no traditional run from 1 Point to another quests but secret Quests, the most complex crafting system i have ever seen, high RP potential, skill-based real-time combat (like in mount and Blade).
I'm interested! Where can I sign in?
Mortal Online 2 will go into the "persistent-state" release on Steam in a few weeks. This means that after the release there will be no more wipes but the game is still in development (patches every 2 weeks).
You can register for the stress test on March 25th, 2021 free of charge on the MO2 homepage. This is expected to run until March 28th.
The game is developed by Star Vault from Sweden. The first part was rather less successful due to a very bad engine and "new player experience". Mortal Online 2 already does both of these things a lot better. It has beautiful graphics with constant performance. There will also be a noob island for persistent release, where you will be introduced to the various and complex systems.
Registration for the stress test and further information: mortalonline2.com
This game is a bit like if Rust would meet Mount and Blade Combat but as an MMO with a lot of Dungens, terretory Controll, World Bosses, free Building, Sieging, directional Blocking, Magery, with tons of Skills and professions.
This game is full loot but you actions have consequences. Here some Info about how the Developers want to prevent random murders and about the terretory Controll system. The game will have a local Murdercount system. Murders are only punished in the area where the crime was committed. You can murder anyone, but that would have certain consequences. If someone knows that a certain player is a murderer, that player can attack the criminal in the city without any consequences. The game is designed to not murder the players of your own kingdom, but rather that you form groups and attack another kingdom / city and its inhabitants, or try to defend your kingdom against invading hordes of barbarians.
Each player will only be allowed to create one character. There is a terretory control system. A large guild with a certain number of players can build a castle. A certain radius around the castle is then displayed as their area. Within this area, the landowners can determine the property taxes for the houses, which then automatically benefit the guild and fill their treasury / war chest. The territory of a kingdom can be expanded with the terretory control tower. If the taxes are too high, then this will certainly lead to a peasant revolt and the control towers will be attacked. The guild with a castle benefits from the residents and should be interested in many players wanting to live in their area.
I hope that landowners will come to the aid of their residents if someone wants to destroy their home. If the kingdom is attacked, many players will rush to the aid of their king if they are satisfied with him and if the king is not a tyrant. Who knows how high the future owner will turn the Tax screw. If the territory is expanded and reach a city, entire cities can be captured. The guild that occupies a city receives taxes from the auction house and has full control over the laws that prevail there. The occupiers of a city can blacklist thieves and grievers. These can then be attacked by anyone and are flagged as criminal as soon as they enter a city in which they have been blacklisted. The guards can also be deactivated, but that would certainly not please everyone and cause displeasure. Surely players would form up and want to drive out the ruler of the city and try to destroy the control tower. If a control tower is attacked, the guild who owns this tower will get a message in the chat and will try to defend it. You can search for Mortal Onlien terretory Controll Patch on youtube. Already the first game had that, but it will be finetunes this time.
Here the terretory COntroll trailer from the first game MO1
Here are some Videos Links. A a review from the famous Youtuber ESO about Mortal Online 2
Here some Videos of the Combat in Action. Recorded from a professional Player, so you can see how the combat looks like, if a person is playing that is knowing what he is doing.
I guess the Stresstest will have some huge organized Battles. Feel free to join to give the Developers enough Feedback, so they can spot Problems and make everythign as fluid as possible.