On Feb 5, 2022 at 07:00, FarmerJoe said on the Updates section on Discord:
The Myrland login servers where rebooted and should be accepting login in 20 minutes.
We are aware of the fact that the initial queue number might not be correct an we are working on fixing this problem.
Again, at 04:47 Henrik said on the Announcements section on Discord:
Dear Community, my team have been working very hard on improving the capacity situation that brings a to long queue time for everyone as you know. We have identified a huge bottleneck and are as we speak running this on test to confirm everything is stable, we are doing a fresh backup of our current DB when this is finished we plan to push this baby live! Its only a server patch so no client update required. @everyone
Again, at 08:10 Robmo said on the Support Announcements section on Discord:
Hello Mortals,
If you get past the login screen and get to the screen where it says ENTER NAVE and it sends you back to the SV Screen, do this.
Quit the Game
Shut Down Steam entirely
Open Steam
Open Game
Hit Login
and you should get in
This has happened to me every time the past few days, (including 10 minutes ago) and I get in every time.
I hope this works for you.
Again, at 03:31 Robmo said on the Community Announcements section on Discord:
Morning/Evening Mortals,
I have a small update on what the team is working on. First, The actual login sequence is under control. Players are moving through the queue properly. However, It does not take a scientist to see that the queue is moving slowly, and there is an issue with the capacity bottleneck.
Their entire focus currently is to increase this capacity bottleneck. They have told me that there is a major area that they are working on which should help quite a bit. There is a second component that they also have told me, which they can optimize to assist the capacity problem. What that second thing is, I was not told specifically. A great take-away from this is that tell told me they know what is wrong, which makes their process easier.
Regarding other features, AFK timers and similar functions, their focus in this moment is to actually get more players within Myrland, so these features do not have an ETA.
Regarding this fix, I am told they will push it as soon as possible once they confirm there is indeed an improvement. What the timeline is however, is unknown.
I would like to apologize myself, as I wish I had more to tell you. I am quite eager to be able to play with you all. I am disappointed that there is not more info I can give at this time. I simply have none.
Quick Edit: Since I am asked a lot. That server update that happened last night (NA)/this morning (EU) was the one Henrik was talking about in his stream.