Yes, I remember you putting forward that suggestion. I´d be fine with testing that. They would need to add other ways to overcome defensive play though. And probably do something about latency, cause they slower everything is the less high ping players can abuse prediction. Putting them in an even worse situation.
Well they need to at least have a plan for the expansion of the game play loop of combat. Charge swing>Parry>Counter is the entirety of the combat loop right now. If you put two fighters against each other, both low ping players. The only reason they'd be moving around at all would be to make the other party whiff the occasional swing, drain both parties stam faster and prevent the other party from getting the full DPS/M potential of his weapon. So if you exclude moving, have them just stand at perfect distance toward each other. What do you get?
A block fest, the block arcs they readded ala version ?9? 10? from mo1 does not really accomplish anything in that field.
I've always advocated for it and never will stop advocating for it until we see it, mortal online 2 combat need MORE DEPTH. The people that thought [Parry Town TM] would end with the addition of block arc were delusional and it frankly was just a waste of time, just like it was the multiple times they added, removed, re-added and tweaked them in mortal online 1.
People for some reason took me not wanting them to waste time on something they've done before that didn't make a lick of a difference and rather put time into actually coming up with more combat mechanics as me wanting blocking to be easy or even easier than it always has been. The only thing that tells is how little of a understanding people have of game play that we've had, have and could have.
If anything the way I want it, blocking would probably be easy, but so would be countering it. Do you see people complaining about blocking in Mordhau? Not really. Since there are mechanics to get around the blocks. Kicks(for shields), feints, drags, accels, morphs and then the fact that blocking drains stam like no tomorrow while costing the attacker nothing. What is the penalty for blocking in mordhau? Its finite, you literally cant block forever even if you wanted to. You need to atleast play a little bit on the offensive or you will die. In mortal? There is no flow.
What I am praying in my heart of hearts for right now is that this turn cap is just 1 addition of many to come towards making mortal combat(hah) less of a snooze fest and something that takes more than 5 minutes and a cup of coffee to get good at. Just look at other combat games like Mordhau, Bannerlord and Kingdom come deliverance (bad comparison for sure, since its not a multiplayer game. But the mechanic concepts are still very doable or can be used for inspiration). A lot of the game mechanics in those games take hours to get a good grip on. in mortal online, you take someone who played mordhau for maybe 200-300 hours played and tell them to get good at mortal and after literally 5 minutes they'll be asking themselves, Is this it?