MATE MINING IS NOT FUN BUTCHER NOT FUN FARMING NOT FUN GETTING SIEGED AT 3 AM NOT FUN BUT IS THE GAME MATERealistic != fun gameplay, but I guess it looks good for investors
MATE MINING IS NOT FUN BUTCHER NOT FUN FARMING NOT FUN GETTING SIEGED AT 3 AM NOT FUN BUT IS THE GAME MATERealistic != fun gameplay, but I guess it looks good for investors
Sucks thats impossible to do irl. Most people irl have severe disabilities and can't do basic movements and thats what we should be emulating hereRealistic != fun gameplay, but I guess it looks good for investors
mate some NORMAL BASIC movements should be in game, it does not have to be super handicap but it should not be some derpy mordhau 360sSucks thats impossible to do irl. Most people irl have severe disabilities and can't do basic movements and thats what we should be emulating here
can we get a new excuse now?
Sucks thats impossible to do irl. Most people irl have severe disabilities and can't do basic movements and thats what we should be emulating here
can we get a new excuse now?
Yes many ancient manuscrips speak of whirling around like a fairy as an effective fighting method. Indeed every fighting style today relies heavily on turning your back towards your enemy. Who hasn´t seen the mighty Tyson do a 720° degree turn before landing a perfect hit and doing that to a dozen opponents at the same time.
sPiNnInG dOeSnT wOrK iN rEaL LiFe
I did read it tho? But you're not countering my argument in any way. You know that boxing is a very limited martial art and spinning backfists are actually banned there. But go search youtube for "mma spinning shit" or something like that and you'll see for yourself that spinning attacks are actually a very used tactic, and also very effective. There is no denying that lol Maybe you can try doing a paper about itApparently you didn´t read what I wrote. But I got a little homework in logical thinking for you. Go to youtube, look at 100 boxfights. Then count the number of times they are doing a ballerina spin. Compare that with the numbers of times they don´t.
I´ll have that paper on monday before patch.
I´ll even give you a starter. Sorry if this is somehow offensive to you.
Spinning in sword fighting is super ultra mega stupid. Once in super mega ultra armor its different though. I had this discussion before on discord a few times. Spinning is usefull IF the person performing it is heavily armored like we all are in mo2 or has the enemy under control. I still think that its pretty stupid in a realistic situation since you kinda always want to see what the weapon of the enemy does. But mo2 lacks a quick way to punish spinning sooo its atleast in this world technically viable.Apparently you didn´t read what I wrote. But I got a little homework in logical thinking for you. Go to youtube, look at 100 boxfights. Then count the number of times they are doing a ballerina spin. Compare that with the numbers of times they don´t.
I´ll have that paper on monday before patch.
I did read it tho? But you're not countering my argument in any way. You know that boxing is a very limited martial art and spinning backfists are actually banned there. But go search youtube for "mma spinning shit" or something like that and you'll see for yourself that spinning attacks are actually a very used tactic, and also very effective. There is no denying that lol Maybe you can try doing a paper about it
To be fair nothing about Mortal's combat is really realistic, people don't wind up stupid charges and then you move your arm to the left or the right or up or down.I think I got outtrolled by you here.
Still your point doesn´t carry any water with armed fighting or even all MMA fighting. Martial arts depends on different principles. Having a sword changes that. Armour changes that. History actually shows what works against armoured parrywhores. Wrestling, daggers and clubbing them. I geuss spinning could be part of the clubbing process, but then opening yourself up like that to an armed opponent? I find that doubtful.
But I´m looking forward to waking up to a collection of youtube clips of olympic fencers ballerina spins to victory though. I wave your paper, have a great rest of the week!
what check mate?! you are playing 1-D tic tac toe XDTo be fair nothing about Mortal's combat is really realistic, people don't wind up stupid charges and then you move your arm to the left or the right or up or down.
Selective realism is pointless, I think i've satisfied the argument that sword pirouettes are indeed more plausible than invisible walls that stop people from moving.
Check and mate, mate
To be fair nothing about Mortal's combat is really realistic, people don't wind up stupid charges and then you move your arm to the left or the right or up or down.
Selective realism is pointless, I think i've satisfied the argument that sword pirouettes are indeed more plausible than invisible walls that stop people from moving.
Check and mate, mate
Do you have any evidence that people look like they're having seizures that i've been asking for, for days? I've only seen people do pirouettes which is more consistent with MO's exaggerated swing combat. The up down animation is a known issue that everyone agrees on. Again i've been asking many people here to show me what they're referring to because I don't believe it exists.You´ve proven that you have proven nothing. Congrats, I´ll write my greek philosophers pals to let you into the dojo.
Fighters looking like they have a seizure is not plausible. You can do some research into the pravalence of epilepsie on medieval battefields. I´m sure it´s gonna be an interesting read.
What would be plausible is what I´ve arguing for which is ways to break a parry. Like wrestling, like daggers, like a kick (bit cliche). Keep in mind I said plausibel, not realistic. As in a game mechanic that could look good, solve the problem and provide a higher skillceiling. Or we can keep the spastic movement and call it skill.
It was an actual tactic btw in historical spanish fencing called "La torneada"I think I got outtrolled by you here.
Still your point doesn´t carry any water with armed fighting or even all MMA fighting. Martial arts depends on different principles. Having a sword changes that. Armour changes that. History actually shows what works against armoured parrywhores. Wrestling, daggers and clubbing them. I geuss spinning could be part of the clubbing process, but then opening yourself up like that to an armed opponent? I find that doubtful.
But I´m looking forward to waking up to a collection of youtube clips of olympic fencers ballerina spins to victory though. I wave your paper, have a great rest of the week!
It was an actual tactic btw in historical spanish fencing called "La torneada"
Not sure how that counts as wrestling when he doesnt even grab him?Intersting, that´s basically wrestling. You´re making my case for me.
Not sure how that counts as wrestling when he doesnt even grab him?
i am 100% SURE turn limit is good, otherwise game turns into mordhau or some chivalry bullshitDunno, he is half swording and using his body to put force behind the point. Getting in close, using your body to leverage strength, shortening the length of your blade dynamically. Maybe it´s more like sumo-wrestling with a knife?
To quit this hilarious discussion. I´m 90% sure the horizontal turn limit is a bad idea. But I don´t mind trying it. Vertikal animations should be limited though.
Boxing, you cant use boxing as example here. Its useless.Apparently you didn´t read what I wrote. But I got a little homework in logical thinking for you. Go to youtube, look at 100 boxfights. Then count the number of times they are doing a ballerina spin. Compare that with the numbers of times they don´t.
I´ll have that paper on monday before patch.
I´ll even give you a starter. Sorry if this is somehow offensive to you.