As someone who is a long time fan and player of MO1 and now MO2, even with all my gripes, my criticisms come with the idea of making the game a competitive, skill-based, fun hardcore full loot MMORPG. There has been a lot of uncertainties with balance changes / ideas, bug, short spans of time; and we're now approaching persistence for the game in about a months time.
As a member of the MO community and I'm sure among others, I ask that you refrain from sending the game into persistence so early. I believe the initial impression players will get will be a bad one and you'll drive away potential new players with the shape it is more than likely going to be in-in a months time. I would rather the game come out with as many essential features possible with as little bug / problems / server issues and well-rounded balance out of the gate then rushing it and then just dealing with problems until another patch comes along.
It's a very unprofessional route to force players to put up with potentially dry / bad / bug ridden patches until the game is 'stable and balanced'.
Please withhold persistence until the game is more finished, thanks.
As a member of the MO community and I'm sure among others, I ask that you refrain from sending the game into persistence so early. I believe the initial impression players will get will be a bad one and you'll drive away potential new players with the shape it is more than likely going to be in-in a months time. I would rather the game come out with as many essential features possible with as little bug / problems / server issues and well-rounded balance out of the gate then rushing it and then just dealing with problems until another patch comes along.
It's a very unprofessional route to force players to put up with potentially dry / bad / bug ridden patches until the game is 'stable and balanced'.
Please withhold persistence until the game is more finished, thanks.