Here my Beastmaster Feedback. Taming was not a part of the Combat alpha and that´s why this Build need some feedback. Here some footage. The problem is the time between the attacks of the animal. I have nearly no time between the attacks to hit the player. More variety is good, if someone want to play the spear and have a Taurdog, but this Build need some adjustments. Reducing the Action Points would be bad ! That would destroy many builds. What i would like to see is that the Taur Dog only make left and right attacks, if you not have the beastmastery skill. The Lvl 104 Alpha-Towerdog hit me through my Platescales Guardfur Armor for 30 dmg +. That is a bit too strong. Make him hit for 22+ Dmg, if the player not have the beastmastery skill and give the Taurdog a mid attack, if the player have 100 Skillpoints in beastmastery. The character i played against have 100 agressive stance and can drop that for beastmastery. I think the time between the attacks need to be longer and we need an additional skill that reduces the time between the attacks of the animal. Make the animals hit as fast as they are now, if someone have 100 Skillpoints in this new skill that could be named Animal endurence. Another Option would be a increase of time between the attacks and an active Skill for the Hotbar, that give the Taurdog its mid attack and that reduces the time between the attacks.
In addition, I sometimes accidentally block in the middle, even though I actually wanted to block on the right. I block mid and overhead attacks with the Overhead and thrust attack buttom. I would like to disable mid and upper blocks with the mouse through an optinal setting under gameplay for players that use the Overhead and Thrust key to block upwards and mid attacks. I only want to use the mouse to block right and left. My friend told me that he will not play the game till we can use the attack modifier will charge attacks option. You cant use this option till we will be able to bind mid and upper block on seperate Keybindings, becuase the Overhead and Thrust key can no longer be used for blocking if you enable that option, becuase it will charge the attack.
If you turn this option off, you can no longer press Alt + right mouse button to block a medium attack while turning!
Here some more Ideas for Skills that could be drawn on the Hotbar.
In addition, I sometimes accidentally block in the middle, even though I actually wanted to block on the right. I block mid and overhead attacks with the Overhead and thrust attack buttom. I would like to disable mid and upper blocks with the mouse through an optinal setting under gameplay for players that use the Overhead and Thrust key to block upwards and mid attacks. I only want to use the mouse to block right and left. My friend told me that he will not play the game till we can use the attack modifier will charge attacks option. You cant use this option till we will be able to bind mid and upper block on seperate Keybindings, becuase the Overhead and Thrust key can no longer be used for blocking if you enable that option, becuase it will charge the attack.
If you turn this option off, you can no longer press Alt + right mouse button to block a medium attack while turning!
Here some more Ideas for Skills that could be drawn on the Hotbar.
SV announced that tamers get skills for pets, that can be drawn in the Hotbar to balance them. Here my suggestion for skills and how to balance pets.
Atm Pets like white Bears are Op. Skills could balance them. Pets need to be nerfed and we need get abilities to boost their effectiveness 1. I think we need wounded animals to move slower. 2. I think we need an exhaustion mechanic for pets. A bear could gain stamina if he hits a player and...
mortalonline2.com
Last edited: