Like my previous thread regarding equipment hits, this one is also aimed towards making Mortal's combat more logical.
Currently if you hold a block for too long, and someone hits you, you will take a small amount of health damage (unless they have a maul).
The reality of mortals combat is everyone constantly resetting their blocks every 2 seconds in order to get parries (and to avoid the blocking damage).
I believe taking real damage from a blocked hit is highly illogical, and consequently quite counter-intuitive for new players.
As an extra, we are also facing the issue of some people attempting to time their hits in order to hit between parry refreshes.
Changing block damage to stamina damage instead of health damage, will lessen the penalty for not parrying instead of blocking, and in some situations may result in choosing to hold the block instead of resetting the parry right away, to avoid the above situation.
The exact stamina damage taken while blocking would need to be tested, but that's what we have the alpha for.
What are your thoughts?
Currently if you hold a block for too long, and someone hits you, you will take a small amount of health damage (unless they have a maul).
The reality of mortals combat is everyone constantly resetting their blocks every 2 seconds in order to get parries (and to avoid the blocking damage).
I believe taking real damage from a blocked hit is highly illogical, and consequently quite counter-intuitive for new players.
As an extra, we are also facing the issue of some people attempting to time their hits in order to hit between parry refreshes.
Changing block damage to stamina damage instead of health damage, will lessen the penalty for not parrying instead of blocking, and in some situations may result in choosing to hold the block instead of resetting the parry right away, to avoid the above situation.
The exact stamina damage taken while blocking would need to be tested, but that's what we have the alpha for.
What are your thoughts?