Foot mages were fine and fun. The main issues was tower shields on foot mages which SV dodged.
Mounted mage is so much stronger then foot mage in open world, but its less fun.
Faster then a footmage and every other class too, can straight line run while casting, can hit for 80s on players, Horse is unkillable, can lazerbeam for 70s 40 yards away for 30 mana though reflects, can lesser heal for 30s, can lesser heal horse for 50s, and do 100s to horses, and with con even if you do shoot the mounted mage they will just get off more heals then they already have before the patch.
Mounted mage is so strong but not really fun when you do 90 damage every 20 seconds. But still 90 damage is half a players health and then that player will get focused by other players, or you can hit him again after he pops one bandage and now he will be at like 30 health with no real way to counter you as a mounted mage.
Two mounted mages flamestriking the same target insta kills and it is happening in game already.
Foot mages were in a great spot before they didnt need the shield nerf. No one wears rugged garments to get a 90% mana regen. People who think they need 90% mana regen armor are the bad players who die before they run out of mana in the first place.
The devs are severely out of touch. I've already seen some foot mage mains quit and uninstall today after seeing the changes. I'm just going to switch to mounted mage and blow some kids brains out all over nave with it. I don't think SV will admit a mistake was made for months.
Well you are lying. Its still is 2x speed in mo1.
here is a video of mo1 mounted mage with 2x casting speed.
why do you lie?
I saw freehorse play mo1 the other month still 2x casting time. That video was from 2019m 4 years ago with 2x speed.