Hello everybody!
I really like the school of spiritism magic in MO. However, in the first game, there were the least useful spells in this school.
I don't know exactly what SV is going to add to MO2 for this school, but I know exactly what was in the MO1.
Therefore, I would like to know your opinion and perhaps your suggestions on possible additions to this school of magic or related features.
For example, in MO2, we have the opportunity to restore mana to the living from the world of the dead, which, as far as I know, was not in the MO1.
But there is one problem here, when you do this, you can't see live characters and you need to know exactly where the person to whom you intend to restore mana is. This problem could be solved if we had the opportunity to see live players in the ether world, at least for a certain period of time. I remember in the MO1 at one time it was possible to appear in the world of the living for a short time by clicking on the 'X'.
The more vital energy you had - Kau, the longer you could be manifested in the world of the living and see people in it. Then this feature was turned off for some reason.
It would be cool if this opportunity was returned in the MO2, because a spiritist, in MO2, has a spell to see the world of the dead, why is there no reverse spell or an opportunity from the world of the dead to look at the world of the living?
On the forum, in one of the topics, someone suggested introducing the ability to see your loot in ether world. I think if it was a spell that would make all the corpses / dead bodies light up (and after all, our body is already in the loot) in a small radius, it would also be a cool ability for this school of magic.
I also think I need to somehow add / increase the dependence of spiritism spells on Psy. For example, as it was at one time MO1, when the speed in the ether world or jumps depended on this parameter. In MO1, the speed depended on Psy, the more it was, the faster you ran. Then, it was removed.
If you have any other ideas, welcome.
P.s. I would not like spiritism to be an OP school, but I would like it to have an order of magnitude more useful spells in it than resurrection, etherworld portal and mental projectile.
I really like the school of spiritism magic in MO. However, in the first game, there were the least useful spells in this school.
I don't know exactly what SV is going to add to MO2 for this school, but I know exactly what was in the MO1.
Therefore, I would like to know your opinion and perhaps your suggestions on possible additions to this school of magic or related features.
For example, in MO2, we have the opportunity to restore mana to the living from the world of the dead, which, as far as I know, was not in the MO1.
But there is one problem here, when you do this, you can't see live characters and you need to know exactly where the person to whom you intend to restore mana is. This problem could be solved if we had the opportunity to see live players in the ether world, at least for a certain period of time. I remember in the MO1 at one time it was possible to appear in the world of the living for a short time by clicking on the 'X'.
The more vital energy you had - Kau, the longer you could be manifested in the world of the living and see people in it. Then this feature was turned off for some reason.
It would be cool if this opportunity was returned in the MO2, because a spiritist, in MO2, has a spell to see the world of the dead, why is there no reverse spell or an opportunity from the world of the dead to look at the world of the living?
On the forum, in one of the topics, someone suggested introducing the ability to see your loot in ether world. I think if it was a spell that would make all the corpses / dead bodies light up (and after all, our body is already in the loot) in a small radius, it would also be a cool ability for this school of magic.
I also think I need to somehow add / increase the dependence of spiritism spells on Psy. For example, as it was at one time MO1, when the speed in the ether world or jumps depended on this parameter. In MO1, the speed depended on Psy, the more it was, the faster you ran. Then, it was removed.
If you have any other ideas, welcome.
P.s. I would not like spiritism to be an OP school, but I would like it to have an order of magnitude more useful spells in it than resurrection, etherworld portal and mental projectile.