Yes risars need a better AI. Something like MK guards, If you are in the distance they shot with bow, if you are close they change with sword
I don't feel like the solution is to give everything in the entire game a ranged attack, that would just feel incredibly cheap for everyone. A lot of what you see me doing in this video, including backpedal meleeing them, is due in part to just being -really- fast and not using anything that gives stam penalties. When the dungeon fills out with more enemies -and- when it's very risky to be there alone because other players will kill you, doing silly stuff like this will be more tricky.Yes risars need a better AI. Something like MK guards, If you are in the distance they shot with bow, if you are close they change with sword
Oblivion and Skyrim together sold over 25 million copies so I doubt that will be what makes anyone not buy the game, lolThat AI makes the game look bad especially from an outsiders point of view.
The current auto aim ranged attacks feel cheap as hell. They might not shoot thru walls that much anymore (still do sometimes) but theres no way to dodge or counter play just try to run away. Its boring. If they shot actual projectiles that could be dodged then I wouldnt mind. If Darkfall 1 could do it in 2010 then why cant Henrik do it with his next gen AI on UE4-5?I don't feel like the solution is to give everything in the entire game a ranged attack, that would just feel incredibly cheap for everyone. A lot of what you see me doing in this video, including backpedal meleeing them, is due in part to just being -really- fast and not using anything that gives stam penalties. When the dungeon fills out with more enemies -and- when it's very risky to be there alone because other players will kill you, doing silly stuff like this will be more tricky.
its stated that the AI is basic, the attacks and everything will be changed. big wonder if there will only be these basic risars...The current auto aim ranged attacks feel cheap as hell. They might not shoot thru walls that much anymore (still do sometimes) but theres no way to dodge or counter play just try to run away. Its boring. If they shot actual projectiles that could be dodged then I wouldnt mind. If Darkfall 1 could do it in 2010 then why cant Henrik do it with his next gen AI on UE4-5?
If not add ranged attacks, then they should unaggro at that point when they cant reach you.
Hope SV doesn't see this. Their answer will be to give risars ranged weapons and knockdowns and then they won't be worth killing.
Yeah right, they say the same shit in MO1. I'll believe it when I see it.its stated that the AI is basic, the attacks and everything will be changed. big wonder if there will only be these basic risars...