I was looking at the stream summery earlier and noticed talk about risk vs. reward in regard to thievery. I can't help but feel that risk vs. reward discussions only seem to go one way. This has been a argument that has been used to suppress pvp/crime since testing started with discussions about crime when horses had no real value. Fast forward to today horses have a great deal of value and can be farmed at zero risk for probably close to the best profit in the game. Where does this fit into the risk vs. reward argument? Since horses can't even be stolen the worse thing that can happen is you take horses off the market forcing people to buy yours. You talk about thief tools can we get some taming tools?
Another aspect I would like to discuss in this regard is package delivery. I understand the need for a free option here, but can we get some paid options, that drop on kill, and give increased reputation. This would add to the risk vs reward elements people claim to care about while lightening the burden on pvpers. Which would even encourage more pvper on pvper action.
Lastly I would like to bring up resource placement. I find it pretty jarring that I can get nearly everything 2min outside of a haven like population center. The only thing I would actually need to travel for in this map is tephra and a few other rare mats. I think this fits into the risk verses reward discussion because where is the risk when you can get everything in running distance of a pve zone? Which also eliminates the need to explore or to go on gathering expeditions for most things. Which do actually result in risk vs reward style gameplay.
Another aspect I would like to discuss in this regard is package delivery. I understand the need for a free option here, but can we get some paid options, that drop on kill, and give increased reputation. This would add to the risk vs reward elements people claim to care about while lightening the burden on pvpers. Which would even encourage more pvper on pvper action.
Lastly I would like to bring up resource placement. I find it pretty jarring that I can get nearly everything 2min outside of a haven like population center. The only thing I would actually need to travel for in this map is tephra and a few other rare mats. I think this fits into the risk verses reward discussion because where is the risk when you can get everything in running distance of a pve zone? Which also eliminates the need to explore or to go on gathering expeditions for most things. Which do actually result in risk vs reward style gameplay.