Currently, you lose reputation with the faction of whatever priest your "victim" chooses to revive at
Instead, negative rep should be given based on the home priest of the victim. This way for big guild pvp fights - Bakti guild comes to raid Fabernum and dies, they cant just respawn naked in town to turn all Fabernum defenders into criminals in their own town. Its horrible. If its based on home priest, they at least have to commit to staying there a while and actually declare it as home before they will be considered citizens of the area that are due protection and justice. This also solves the issue of people choosing where someone will get negative rep by ghosting across the world, as you cannot set home priest while dead.
Then in future when guild keeps / player towns are in, anyone who has a home priest set to their guild priest cannot give negative rep to anyone. If you choose to live out of a guild town you should be outside of the normal criminal system. This makes sense mostly for gameplay though, as big guild PVP fights would no longer turn everyone neg rep.
Its not perfect, but I believe it would be a far better system than the current one.
PS. For flagging - we only really need local gray implemented for reds and no criminal status for mages healing reds
Instead, negative rep should be given based on the home priest of the victim. This way for big guild pvp fights - Bakti guild comes to raid Fabernum and dies, they cant just respawn naked in town to turn all Fabernum defenders into criminals in their own town. Its horrible. If its based on home priest, they at least have to commit to staying there a while and actually declare it as home before they will be considered citizens of the area that are due protection and justice. This also solves the issue of people choosing where someone will get negative rep by ghosting across the world, as you cannot set home priest while dead.
Then in future when guild keeps / player towns are in, anyone who has a home priest set to their guild priest cannot give negative rep to anyone. If you choose to live out of a guild town you should be outside of the normal criminal system. This makes sense mostly for gameplay though, as big guild PVP fights would no longer turn everyone neg rep.
Its not perfect, but I believe it would be a far better system than the current one.
PS. For flagging - we only really need local gray implemented for reds and no criminal status for mages healing reds
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