I'm hoping all of this would be addressed at some point as part of project polish, but I wanted to make this thread to raise these things (and hopefully get confirmation or at least acknowledgement on them from SV) which aren't really that sexy and not often discussed but I think are absolutely essential QOL improvements for general MMO/PVP sandbox gamers to give MO2 a chance and not write it off as a janky half-baked beta.
If SV wants any hope at retaining significant players when they eventually push marketing again (Epic release or whatever) this stuff needs looking at before then. Most of this stuff is purely technical low-hanging fruit that even a junior dev should be able to implement yet nearly every player will benefit from, would make great tasks for the new hires at SV to get their feet wet on.
If SV wants any hope at retaining significant players when they eventually push marketing again (Epic release or whatever) this stuff needs looking at before then. Most of this stuff is purely technical low-hanging fruit that even a junior dev should be able to implement yet nearly every player will benefit from, would make great tasks for the new hires at SV to get their feet wet on.
- Trade Brokers
- Need category-specific filters e.g. picking melee weapons should provide filters for weapon type, head material and core material. Picking trinkets should provide filters for trinket type, metal and gem tiers.
- Need to show sales volume and price history graphs for a given item when creating buy/sell orders.
- Default sort by Cost Ascending. Who the hell cares how long the item they are buying has been listed for?!
- Player Housing
- Needs ACL style permissions so players can whitelist their guild and specific players to be able to enter their house, separately deposit and withdraw from access chests, place/pickup furniture etc without all the pains of manually sharing and managing passwords.
- Guild Management
- Needs RBAC style permissions so guild leaders can dynamically create roles with specific privileges and assign members as needed. For example guild leaders should be able to set up permissions to recruit, use guild chests, and place keep furniture to be under different roles.
- Social
- Friends need to be treated as guildmates i.e. special nametag colour, shared clade buffs, no crim flag or murdercounting for accidental friendly fire.
- Ingame chat needs the ability to manage chat tabs and choose what channels players want to see in them, there should also be an alliance channel with guild and alliance chat available as default tabs.
- Travel
- Blue priests at cities need to have an option to teleport blue ghosts (dropping any spirit boxes/fluxes) to blue priests in other blue cities with a cooldown (~1hr?) and forced home priest set at the destination to prevent abuse. Forcing players to waste time ghosting or riding naked across the huge map if they want to meet up and play with people in another city is bad game design and provides no emergent gameplay. All it does is leave new players who don't have an alt in every city feeling alienated and excluded when their friends are playing alts on the other side of the map.
FlaggingThere needs to be a visual indicator for criminal actions enabled/disabled so you don't have to always open the settings menu to check if crim actions are on when a fight starts.There needs to be the ability to bind a hotkey to toggle criminal actions enabled/disabled so you don't have to frantically open the settings menu after you swing at someone and nothing happens because you forgot you had crim actions off and they were blue.
- Inventory
- All editable inventory windows (bank, player chests, player inventory) need buttons to quick-sort the contents. Manually sorting inventories in MO2 is an absolute pain and the way stuff gets jumbled up when unequipping/right-clicking ruins any manual sorting you do over time regardless of your efforts to keep things organized.
- Game needs to visually indicate the "active" inventory windows to reflect where items will go when right-clicking and allow selecting target windows by clicking on them, this also opens the window for a "transfer all" convenience function.
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