My MA/fighter with enough magic skills for heal spells, corrupt and reflect and with the ability for high level pets taming + control has enough attribute points leftover into int to make it so i can have;
All armor crafting at 100(overkill), All bow crafting I personally always specialized in in Mo1, (longbows, with recurve as an option. Incase its going to be a bumpy buggy ride like in mo1, at 100 which is overkill), craft these things in all the materials that matter except for metal. With ability to switch between scale or textile lore depending on where i'll be playing out off. Closer to jungle? scales, closer to plains and spider caves? Textile. Enough butchering to do solo butchering just fine when there is no guildie butcher around. enough for maxed 1 zoology for farming + taming, which will vary depending on what animals i will end up using mostly(other than horses) and their control point requirements vs my CC skill.
Once crafting skills will work just fine at 70 skill, this will open up even more options for me.
We might have too many points TBH.
All armor crafting at 100(overkill), All bow crafting I personally always specialized in in Mo1, (longbows, with recurve as an option. Incase its going to be a bumpy buggy ride like in mo1, at 100 which is overkill), craft these things in all the materials that matter except for metal. With ability to switch between scale or textile lore depending on where i'll be playing out off. Closer to jungle? scales, closer to plains and spider caves? Textile. Enough butchering to do solo butchering just fine when there is no guildie butcher around. enough for maxed 1 zoology for farming + taming, which will vary depending on what animals i will end up using mostly(other than horses) and their control point requirements vs my CC skill.
Once crafting skills will work just fine at 70 skill, this will open up even more options for me.
We might have too many points TBH.