thanks !
i heard one of the ID guys found salvia, dunno if its true
I wanted to have a look as well tonight
thanks !
i heard one of the ID guys found salvia, dunno if its true
That is better than what I've made so far! Nice work!Best I have made so far. Still more testing to do and ratios to play with, but I think I'm onto something.
I'm interested. lol Any idea where they were exploring?I wanted to have a look as well tonight
I'm interested. lol Any idea where they were exploring?
Someone figured any HOT potions out yet?
Just thinking of Salvia Oil at current rates makes me want to cry, as fun as that would be to make. Potions are gonna be insanely expensive until we get the rest of the ingredients. Like I think for a total newbie I am doing pretty well with this and figuring it out but wow it's daunting the grinding x traveling time right now.not all materials are in yet
the interface now allows for 16 ingredients, which means if everything stays the same, direct healing can get up over 130hp/10pu with salvia oil base, possibly higher depending on how things shake out
i agree tho the material cost can be quite high, i think the 10:1 ratio is rather prohibitive in making potions accessible as its a *lot* of gathering to make potions, even commodity potions based on seadew will require a *lot* of time spent gathering the seadew itself to say nothing of whats required for salvia pots.
-barcode
and that is very good this wayPotions are gonna be insanely expensive
i would much rather the generic 50hp/10pu seadew based pots to be inexpensive and a normal part of gearing out. high end pots should remain expensive and rareand that is very good this way
pretty sure it will be that way once they add more ingredient and such to boost sea dew ones. I have seen the seadew spots, it is abondant.i would much rather the generic 50hp/10pu seadew based pots to be inexpensive and a normal part of gearing out. high end pots should remain expensive and rare
-barcode
This. I think a big part of the general "meh" feeling is that Minor Bandage can hit upwards of 51 and even though they have separate cooldowns and the bandage takes longer to go off, it still has an impact on us.At official release remove npc bandages, only potions and bandages (if implemented) made from players maybe could be a good idea for the market and to make more interesting this profession.