After reading the few threads up on this topic, I find its pointless to really ask the community what they want to do without showing some actual numbers of how people feel.
In my personal opinion, if you're the victim of being griefed; you were going to be griefed regardless of a system allowing you to be killed.
Option 1:
"Both sides should have to consent."
As it states, you can't force any war declaration on any guild regardless of their actions against you in-game. Both sides must consent to it.
Option 2:
"Sieging a guild assets allows for a forced war dec, otherwise consent."
My idea here is that war declarations are flat across the board still entirely on a consent-basis, however if a guild damages your structures with any form of siege equipment from fire arrows to manganons - that the game allows you to then force a war declaration. This however would be reserved for the guild on the DEFENSE, not for both sides (As to prevent a form of griefing where you could shoot a few fire arrows to then declare war.)
Options 3:
"Guilds should be given 1 forced war dec, the rest is consent"
This idea would basically entail every guild has one guaranteed forced war declaration, and until it is ended they wont regain that option back. This also entails that even if your guild is currently at war with another guild, if another guild outside of that conflict wishes to war dec. your own but has no wars declared yet; that it will be forced. This could perhaps be a happy balance between a system that works and prevents "griefing".
Option 4:
"Guild size should dictate forced war decs, otherwise consent"
As the statement implies, the size of a guild determines if they can be force war decced or not. This would obviously mean smaller guilds have immunity to forced war decs, where as larger ones are susceptible. I personally do not think this would work given there will be fewer characters per guild given the expansive re-work of the skill system i.e. Less characters overall on a roster.
Option 5:
"There is no consent, and war decs are always forced"
This is as it states. War decs can come from any guild, any size, and have any amount. I think this is how it should be, personally.
HOWEVER, I think it could be balanced in one of two ways (Or a combination of the two.)
1.) Declaring war against more then three guilds (Not having 3 total wars going on, only declared ones from your side) flags you as a "Bandit Guild" which then automatically (Whilst in the guild) reduces your reputation with all blue cities, and prevents you from entering them.
2.) Give an option for players to declare themselves as a "Bandit Guild". This will automatically make them hostile with all guilds in the game. They wont be able to enter blue cities, but could freely attack outside of towns without reputation loss (and what ever systems come along.)
I personally think players should be grey outside of towns until territory control plays a part in controlling the 'law' of a land. But this could perhaps be a happy medium / balance to the war system.
Option 6:
"A combination of ideas above"
Taking from the options above, and removing or adding parts you dislike to create a whole new 'system'.
Option 7:
"Other"
Explain your idea down below.
War Declaration
I dont think you should ever be able to declare war on random guilds for no reason because it would obviously just be another deterent for small guilds in the game. However, I feel like if a certain guild kills any member of you guild then your leadreship should have a timeframe in wich they...
mortalonline2.com
How the War Declaration System COULD work.
I've heard the system being released by Star Vault for War Declaration is not going to contain a Forced War Dec. I hear two guilds will have to consensually agree to fight one another. I can tell you right now, this system will not be used to it's capacity. There is a missed opportunity not...
mortalonline2.com
In my personal opinion, if you're the victim of being griefed; you were going to be griefed regardless of a system allowing you to be killed.
Option 1:
"Both sides should have to consent."
As it states, you can't force any war declaration on any guild regardless of their actions against you in-game. Both sides must consent to it.
Option 2:
"Sieging a guild assets allows for a forced war dec, otherwise consent."
My idea here is that war declarations are flat across the board still entirely on a consent-basis, however if a guild damages your structures with any form of siege equipment from fire arrows to manganons - that the game allows you to then force a war declaration. This however would be reserved for the guild on the DEFENSE, not for both sides (As to prevent a form of griefing where you could shoot a few fire arrows to then declare war.)
Options 3:
"Guilds should be given 1 forced war dec, the rest is consent"
This idea would basically entail every guild has one guaranteed forced war declaration, and until it is ended they wont regain that option back. This also entails that even if your guild is currently at war with another guild, if another guild outside of that conflict wishes to war dec. your own but has no wars declared yet; that it will be forced. This could perhaps be a happy balance between a system that works and prevents "griefing".
Option 4:
"Guild size should dictate forced war decs, otherwise consent"
As the statement implies, the size of a guild determines if they can be force war decced or not. This would obviously mean smaller guilds have immunity to forced war decs, where as larger ones are susceptible. I personally do not think this would work given there will be fewer characters per guild given the expansive re-work of the skill system i.e. Less characters overall on a roster.
Option 5:
"There is no consent, and war decs are always forced"
This is as it states. War decs can come from any guild, any size, and have any amount. I think this is how it should be, personally.
HOWEVER, I think it could be balanced in one of two ways (Or a combination of the two.)
1.) Declaring war against more then three guilds (Not having 3 total wars going on, only declared ones from your side) flags you as a "Bandit Guild" which then automatically (Whilst in the guild) reduces your reputation with all blue cities, and prevents you from entering them.
2.) Give an option for players to declare themselves as a "Bandit Guild". This will automatically make them hostile with all guilds in the game. They wont be able to enter blue cities, but could freely attack outside of towns without reputation loss (and what ever systems come along.)
I personally think players should be grey outside of towns until territory control plays a part in controlling the 'law' of a land. But this could perhaps be a happy medium / balance to the war system.
Option 6:
"A combination of ideas above"
Taking from the options above, and removing or adding parts you dislike to create a whole new 'system'.
Option 7:
"Other"
Explain your idea down below.