green text is original post text
Lots of the dedicated player base is not happy with the recent changes to the priest. ( hummmm and a lot are happy with it )
People came and supported this game from the beginning when no one else would be cause we wanted a decent PvP MMO.
( and many wanted some change to the griefing mechanic huhu )
This doesnt just affect the murderhobo "greifers" (it affect them the most )
. This affects town defenders the hardest. Every player gets murdercounts(NO)
, that is the nature of the game and you are now punishing the majority of the player base for defending them selves because they have 5 MCs. You get attacked by groups of people in this game some of them go grey some of them stay blue. Do you not attack the blue mage who is charging a Thunder Lash while his buddy is swinging at you? You you not land the first hit when a archer is trying to hit you but misses? Do you let one of the two people swinging at you hit while blocking the other so you dont go grey? Do you watch your friend get murdered because some one blue blocked him? Some one steals your loot, which doesnt make them go grey, do you do nothing about it? ( for how i understand this part , this give a certain advantage to red player , soooooooo , they should be happy with it ? i mean hey , you have a criminal action toggle , use it , blue block is and was a thing since i can remember in mo1 )
If you dont have MCs its because you dont play the game, you hit a person once by accident they die hours from now and you get MCd.( and gain you have a criminal action toggle , use it )
One reason people who are fighting from guardzone lose a lot is because they have criminal actions turned off. You are telling your playerbase that you have to play at a disadvantage by not being able to hurt hostile blue named players.( well , this has nothing to do with red priest update , if you go grey in the middle of a near town fight and you arent mounted , guard will kill you , so toggle of is sorta your seatbelt here )
No reason to make red priest a 30 minute or more walk. Time gating and punishing people for finding PvP in the only places that has people is the a game play design issue. The issue is not the player and the player does not need to be punished for making content for the game. Other steps players have mentioned to reduce the around town PvP in positive manners.( and most of the player base asked for eons that "criminal players" be more punishable )
Every rep/guard/law changes you have done outside of removing red names has failed. Please for the sake of your game do not continue to double down. This change will only force people to quit or walk 30 mins to get places.( and if you leave it like it was before , once big guild have keep , pilled up mats and get bored , town camp will become a thing again like in mo1 and it will become unplayable every night and all small group/solo player will quit ( like in mo1 )
frankly , will i understand that this update make it harder for people that get the fun from killing others , it make it more real too , i mean , for once , pvp player have a real punishment that isn't abusable ! most of the idea that are in the forum are either abusable or worst than just moving priest
bounty ? >>>> abusable by even a 5 year old kid
"criminal" status ban you from some bench and town ? >>> multi account or just even a blue friend
guard patrol at random >>> either too few and no effect or too much and that will really kill pvp in the wild , and even as a pve guy i don't want that
dam it , i get it's hard to make everyone happy , but if i go solo someplace and get ganked/zerged/whatever , i'll get a " this is how the game is , git gud "
because when i do so i take a risk to get some mats or whatever ; here you are , if you wanna be a bad boy , wich is easier than just farming , you get a punishment worth the reward !
Lots of the dedicated player base is not happy with the recent changes to the priest. ( hummmm and a lot are happy with it )
People came and supported this game from the beginning when no one else would be cause we wanted a decent PvP MMO.
( and many wanted some change to the griefing mechanic huhu )
This doesnt just affect the murderhobo "greifers" (it affect them the most )
. This affects town defenders the hardest. Every player gets murdercounts(NO)
, that is the nature of the game and you are now punishing the majority of the player base for defending them selves because they have 5 MCs. You get attacked by groups of people in this game some of them go grey some of them stay blue. Do you not attack the blue mage who is charging a Thunder Lash while his buddy is swinging at you? You you not land the first hit when a archer is trying to hit you but misses? Do you let one of the two people swinging at you hit while blocking the other so you dont go grey? Do you watch your friend get murdered because some one blue blocked him? Some one steals your loot, which doesnt make them go grey, do you do nothing about it? ( for how i understand this part , this give a certain advantage to red player , soooooooo , they should be happy with it ? i mean hey , you have a criminal action toggle , use it , blue block is and was a thing since i can remember in mo1 )
If you dont have MCs its because you dont play the game, you hit a person once by accident they die hours from now and you get MCd.( and gain you have a criminal action toggle , use it )
One reason people who are fighting from guardzone lose a lot is because they have criminal actions turned off. You are telling your playerbase that you have to play at a disadvantage by not being able to hurt hostile blue named players.( well , this has nothing to do with red priest update , if you go grey in the middle of a near town fight and you arent mounted , guard will kill you , so toggle of is sorta your seatbelt here )
No reason to make red priest a 30 minute or more walk. Time gating and punishing people for finding PvP in the only places that has people is the a game play design issue. The issue is not the player and the player does not need to be punished for making content for the game. Other steps players have mentioned to reduce the around town PvP in positive manners.( and most of the player base asked for eons that "criminal players" be more punishable )
Every rep/guard/law changes you have done outside of removing red names has failed. Please for the sake of your game do not continue to double down. This change will only force people to quit or walk 30 mins to get places.( and if you leave it like it was before , once big guild have keep , pilled up mats and get bored , town camp will become a thing again like in mo1 and it will become unplayable every night and all small group/solo player will quit ( like in mo1 )
frankly , will i understand that this update make it harder for people that get the fun from killing others , it make it more real too , i mean , for once , pvp player have a real punishment that isn't abusable ! most of the idea that are in the forum are either abusable or worst than just moving priest
bounty ? >>>> abusable by even a 5 year old kid
"criminal" status ban you from some bench and town ? >>> multi account or just even a blue friend
guard patrol at random >>> either too few and no effect or too much and that will really kill pvp in the wild , and even as a pve guy i don't want that
dam it , i get it's hard to make everyone happy , but if i go solo someplace and get ganked/zerged/whatever , i'll get a " this is how the game is , git gud "
because when i do so i take a risk to get some mats or whatever ; here you are , if you wanna be a bad boy , wich is easier than just farming , you get a punishment worth the reward !