Lots of the dedicated player base is not happy with the recent changes to the priest.
People came and supported this game from the beginning when no one else would be cause we wanted a decent PvP MMO.
This doesnt just affect the murderhobo "greifers". This affects town defenders the hardest. Every player gets murdercounts, that is the nature of the game and you are now punishing the majority of the player base for defending them selves because they have 5 MCs. You get attacked by groups of people in this game some of them go grey some of them stay blue. Do you not attack the blue mage who is charging a Thunder Lash while his buddy is swinging at you? You you not land the first hit when a archer is trying to hit you but misses? Do you let one of the two people swinging at you hit while blocking the other so you dont go grey? Do you watch your friend get murdered because some one blue blocked him? Some one steals your loot, which doesnt make them go grey, do you do nothing about it?
If you dont have MCs its because you dont play the game, you hit a person once by accident they die hours from now and you get MCd.
One reason people who are fighting from guardzone lose a lot is because they have criminal actions turned off. You are telling your playerbase that you have to play at a disadvantage by not being able to hurt hostile blue named players.
No reason to make red priest a 30 minute or more walk. Time gating and punishing people for finding PvP in the only places that has people is the a game play design issue. The issue is not the player and the player does not need to be punished for making content for the game. Other steps players have mentioned to reduce the around town PvP in positive manners.
Every rep/guard/law changes you have done outside of removing red names has failed. Please for the sake of your game do not continue to double down. This change will only force people to quit or walk 30 mins to get places.
People came and supported this game from the beginning when no one else would be cause we wanted a decent PvP MMO.
This doesnt just affect the murderhobo "greifers". This affects town defenders the hardest. Every player gets murdercounts, that is the nature of the game and you are now punishing the majority of the player base for defending them selves because they have 5 MCs. You get attacked by groups of people in this game some of them go grey some of them stay blue. Do you not attack the blue mage who is charging a Thunder Lash while his buddy is swinging at you? You you not land the first hit when a archer is trying to hit you but misses? Do you let one of the two people swinging at you hit while blocking the other so you dont go grey? Do you watch your friend get murdered because some one blue blocked him? Some one steals your loot, which doesnt make them go grey, do you do nothing about it?
If you dont have MCs its because you dont play the game, you hit a person once by accident they die hours from now and you get MCd.
One reason people who are fighting from guardzone lose a lot is because they have criminal actions turned off. You are telling your playerbase that you have to play at a disadvantage by not being able to hurt hostile blue named players.
No reason to make red priest a 30 minute or more walk. Time gating and punishing people for finding PvP in the only places that has people is the a game play design issue. The issue is not the player and the player does not need to be punished for making content for the game. Other steps players have mentioned to reduce the around town PvP in positive manners.
Every rep/guard/law changes you have done outside of removing red names has failed. Please for the sake of your game do not continue to double down. This change will only force people to quit or walk 30 mins to get places.