The 2 (that I know of) NA's that could compete did so by doing a lot of ugly jumping spins, if I wanted to have to do that I would play chivalry. They also were hit through their blocks part of the time as well.I get what you guys are saying, but just wondering why some NA players are able to compete with EUs while some blame ping.
Also you do know that the slower the combat is the easier it is for EUs to totally dominate higher pings ? The quicker the combat the less time a EU will have to parry. But atleast with a fast paced combat you have the option of being aggressive.
Just like you cant play the parry game vs EUs, my latency group cant play the parry game vs lower ping players. But thats only because of no forced animation on actions, if they fixed broken animations then most issues would go away.
But fact is the ping/network issue you bring up here is just an issue for some NAs since some has not had the same problem, theres NAs you have to hide your charge in order to not be parried.
So to me it sounds like some NAs magically manage to parry EUs consistently while some cant, not sure how to fix that in any way shape or form.
Fighting a good EU is still frustrating, true, because they can parry everything, but now I can semi-consistently parry them as well. Before the ping leveling I would have my block fully raised and even a first day playing EU would hit right through it. Now that only happens from a riposte thrust and then not every single time.