Yes theres too little organic and dynamic fighting being done.
Then again imo the reason why kiting is not tested is because of how easy it is to kite and how time consuming it is to chase down a fleeing player.
Its too easy to be defensive and get rid of 90% of incoming damage in a kite, theres no way to consistently get around parries.
We did allow as much kiting in group fights for a short time but it made the fights take forever so we pretty much limited kiting area or simply called for a refight if it dragged on.
It doesnt help much that development goes against the obvious result that kiting is far too easy atm, but we dont have magic or mounteds so theres really no point in testing it until those are in.
I feel most of the testers agree combat is too easy and TTK is too long and generally things are to slow, even though this is the case development consistently work against that by making things easier and easier and slower and slower.
This is reflected by the fact that activity is only good at patch day and group fight nights. If combat is dull and boring, activity will not be there.
Then again imo the reason why kiting is not tested is because of how easy it is to kite and how time consuming it is to chase down a fleeing player.
Its too easy to be defensive and get rid of 90% of incoming damage in a kite, theres no way to consistently get around parries.
We did allow as much kiting in group fights for a short time but it made the fights take forever so we pretty much limited kiting area or simply called for a refight if it dragged on.
It doesnt help much that development goes against the obvious result that kiting is far too easy atm, but we dont have magic or mounteds so theres really no point in testing it until those are in.
I feel most of the testers agree combat is too easy and TTK is too long and generally things are to slow, even though this is the case development consistently work against that by making things easier and easier and slower and slower.
This is reflected by the fact that activity is only good at patch day and group fight nights. If combat is dull and boring, activity will not be there.