I have been trying to think about poison, and its application to combat in MO2. As always, its trying to ride a line of something that's useful, but can't be exploited. I know Henrik mentioned he would like to add poison to the game, in the aspect of being able to apply it to weapons. Some weapons, will receive more of a bonus from the poison than arrows (For example a dagger will benefit more than a hammer).
But I propose adding yet another mechanic to the poison. Aging.
In other games, for example, lets say you hunt deer. You kill the deer, harvest its meat, and then take the meat home and put it in a box to keep it for later. But that meat spoils. 1 day or 2 days of RL time go by, you open the box, and its rotten meat. These games, would allow you to craft, like a smoke box, that would keep your meat fresh as long as you kept fuel source in the smoke box.
I think poison should also be on a "Life Timer". 1st day from its creation, its max potency. 2nd day, half potency. 3rd day useless.
I think that will keep a "constant" flow to certain craft trades.
I think it will also make it more difficult for someone to just "max out" their combat character because they always have a constant supply of best poison to put on everything. We make the poison age, and then they will still have to depend on someone else, daily, to keep those benefits on their character.
Just an idea. Lets see how stupid it is now lolol....
But I propose adding yet another mechanic to the poison. Aging.
In other games, for example, lets say you hunt deer. You kill the deer, harvest its meat, and then take the meat home and put it in a box to keep it for later. But that meat spoils. 1 day or 2 days of RL time go by, you open the box, and its rotten meat. These games, would allow you to craft, like a smoke box, that would keep your meat fresh as long as you kept fuel source in the smoke box.
I think poison should also be on a "Life Timer". 1st day from its creation, its max potency. 2nd day, half potency. 3rd day useless.
I think that will keep a "constant" flow to certain craft trades.
I think it will also make it more difficult for someone to just "max out" their combat character because they always have a constant supply of best poison to put on everything. We make the poison age, and then they will still have to depend on someone else, daily, to keep those benefits on their character.
Just an idea. Lets see how stupid it is now lolol....