"Player skill maters."
Oh, and I'm never going to let anyone forget this.
"The next to last part we aim to deliver over time is specific weapon group special attacks that offer specific results that could be breaking a block for instance. We are also looking to test a kick (old farmerjoe drop kick) everyone can learn to use that also in the right condition can disrupt a block. This will be tested and evaluated before it goes on the server but being defensive is very easy and too powerful today so we are looking to increase the power in being offensive as well. Our goal is to promote tight and coordinated player skills over a zerg that may lack the skills. That brings our next and last part, quick steps to be able to both avoid but also charge in an effective way. Combined with the different weapon group special attacks there is already an enormous depth that requires high player skills compared to most combat games on the market. We always target that player skills matters the most and gear secondary."
Combat Alpha Patch Notes 0.0.0.73
- Posted:
October 19, 2020
So nearly a year later, we've yet to see any arrival of a side step, a kick, methods to defeat zergs with skill, special weapon skills, etc.
l o l
True Real Time Combat - Player Skills Matters - Mortal Online 2
Experience true real-time combat where you decide every move your character makes and where your personal skill really matters.
www.mortalonline2.com
Oh, and I'm never going to let anyone forget this.
Developer update – Alpha combat and server structure - Mortal Online 2
Mortal Online 2 has a very advanced melee system especially for being an mmorpg. It’s unlike any other mmorpg combat system where you control every action in real time combat. This text will try to cover the system and details of the combat, where we stand today and what’s coming next until it’s...
www.mortalonline2.com
"The next to last part we aim to deliver over time is specific weapon group special attacks that offer specific results that could be breaking a block for instance. We are also looking to test a kick (old farmerjoe drop kick) everyone can learn to use that also in the right condition can disrupt a block. This will be tested and evaluated before it goes on the server but being defensive is very easy and too powerful today so we are looking to increase the power in being offensive as well. Our goal is to promote tight and coordinated player skills over a zerg that may lack the skills. That brings our next and last part, quick steps to be able to both avoid but also charge in an effective way. Combined with the different weapon group special attacks there is already an enormous depth that requires high player skills compared to most combat games on the market. We always target that player skills matters the most and gear secondary."
Combat Alpha Patch Notes 0.0.0.73
- Posted:
October 19, 2020
So nearly a year later, we've yet to see any arrival of a side step, a kick, methods to defeat zergs with skill, special weapon skills, etc.
l o l