However in my opinion it still sucks enough as AI, for various reasons.
1) Often they try to climb mountains reaching a slope that they cannot overcome and start turning in circles, and it seems absurd to me, to solve such a thing a well-set NavMesh is probably enough
2) The escape is currently a "look for a random point X away in the opposite direction of the arrow", but this point X is too close, with the result that every 10 steps the spring stops and runs in a potential opposite direction, and this I think is an attempt to avoid point number 1, the closer the point is, the higher the probability that the point in question is reachable.
3) It happened to me several times to get on him, even in front of them and they remained still for 5 seconds, also here, is in a good use of the sensors, but I think they do it to save tick operations on the server maybe
I hope for improvements in future patches