First Ogh gift tree is attribute points.
Second tree is crafting + damage reduction
Third tree is weapon skills + damage reduction
Very little in the Oghmir tree has any active benefit for mages. Many of the gifts are thematically opposed to being used by mages. Heavy armour, damage reduction and healing are the applicable active skill gifts. Ogh foot mages who try to leverage these lose their mana regen, as well as being unable to escape fights on foot due to low dex. This makes anything other than obese mounted mages not particularly useful, compared to other races. I’d like to enable more possible builds.
Originally i considered suggesting a gift similar to the human cleric gift, as it seemed suitable. However after some more thought, I’d actually prefer a gift to reduce the chances of spell interrupt on hit, in the same way as knockdown reduction works. This seems to suit the Ogh mage perfectly as it would allow them to stay in the middle of fights with their heavy armour, and actually do something other than be a punching bag. It would give an interesting mix of burst high damage close-range magic and survivability. The lack of regen would naturally limit how much they could deal out before being out of mana. Please note I’m only talking about a reduction in the chance to interrupt, not eliminating it altogether.
I suggest swapping some of the attribute gifts to the third tree. The first tree should have a branch with +con, +max con, and equipoise. Equipoise should be modified to also reduce interrupt chance, meaning it’s still useful for Ogh warriors.
The thread that finally forced me to post this:
Second tree is crafting + damage reduction
Third tree is weapon skills + damage reduction
Very little in the Oghmir tree has any active benefit for mages. Many of the gifts are thematically opposed to being used by mages. Heavy armour, damage reduction and healing are the applicable active skill gifts. Ogh foot mages who try to leverage these lose their mana regen, as well as being unable to escape fights on foot due to low dex. This makes anything other than obese mounted mages not particularly useful, compared to other races. I’d like to enable more possible builds.
Originally i considered suggesting a gift similar to the human cleric gift, as it seemed suitable. However after some more thought, I’d actually prefer a gift to reduce the chances of spell interrupt on hit, in the same way as knockdown reduction works. This seems to suit the Ogh mage perfectly as it would allow them to stay in the middle of fights with their heavy armour, and actually do something other than be a punching bag. It would give an interesting mix of burst high damage close-range magic and survivability. The lack of regen would naturally limit how much they could deal out before being out of mana. Please note I’m only talking about a reduction in the chance to interrupt, not eliminating it altogether.
I suggest swapping some of the attribute gifts to the third tree. The first tree should have a branch with +con, +max con, and equipoise. Equipoise should be modified to also reduce interrupt chance, meaning it’s still useful for Ogh warriors.
The thread that finally forced me to post this:
Quick Build question for mages
Are non-obese Oghmir mages viable for pvp? I like the idea of a mage Oghmir, but I don't wantto be horse bound. Thanks. P.S. I'm brand new to the game.
mortalonline2.com
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