checking the website, it seems that mounts are quite far in the roadmap, placed even after the persistent release (early access?).
I wish SV would reconsider and try to push mounts a bit earlier in the development, even if the system is absolutely primitive like it was in MO1 beta (no taming skills, no breeding). It seems we are quite behind on the roadmap, which means the plan can be altered on course from the planned one.
as of now, the huge map makes travelling on foot particularly tedious, and I think mounts are a core feature more important than others, like cooking and alchemy for instance
ps: on a side note, if cooking will be the same as MO1 with food reserves, it could be delayed even further: it did not really add nothing of value to the gameplay, except an extra gimmick you had to take care to at worst, and some RP flair at best.
I wish SV would reconsider and try to push mounts a bit earlier in the development, even if the system is absolutely primitive like it was in MO1 beta (no taming skills, no breeding). It seems we are quite behind on the roadmap, which means the plan can be altered on course from the planned one.
as of now, the huge map makes travelling on foot particularly tedious, and I think mounts are a core feature more important than others, like cooking and alchemy for instance
ps: on a side note, if cooking will be the same as MO1 with food reserves, it could be delayed even further: it did not really add nothing of value to the gameplay, except an extra gimmick you had to take care to at worst, and some RP flair at best.