Yeah I'm not a noob but even I plan on staying in Haven for the first few days. Like good luck farming anything on release... It's not the pvp I'm worried about its the server capacity. Even if there are only 100 people in every town it's to be hard to kill zombies or bandits. Should only leave if you have a hotly contested area you want to put a house down
I think the start of the game might be toxic. Why ? Becuase many of the big guilds first goal is to farm as much money as possible for their keep, before someone else can claim the spot. They might kill everone that stands in their way. Even guilds that would not kill untagged players becuase they fear to loose their spot and that somone get the cash faster and claim the spot.
This could be prevented if the keep deeds would not be sold till we get TC, so we can have a relaxing start without you feel forced to farm as much gold as possible the fast you can. Maybe the vendor should not sell the keeps for gold only. He could say bring me 100 risar commander heads before. The Minotaur King axe and the stuff drom the Sator boss. This would make the big guilds head out to the dungeons and
relieve the bandit camps, which shoulkd be places for the new players to learn blocking, Some content that they can master in the beginning if they are new and don´t know how to block properly.
As soon as the guilds have their keep
they will be much more friendly to new players again.
ROFL. If its a gang of Risar's killing swarms of new players it will be "harmless pvp fun, no problem here" if a human defends himself and kills a few of those same gankers in self defense it will be "Chaos! violent players murdering other players just trying to have fun"There will be chaos and all guilds fighting for Risar and Bandit camps to set up their keep. The Meduli Herald Journalists at the release day of Mortal Online XDView attachment 3281
Firery but mostly peaceful protests in all towns after the big slughter at verious Banditcamps.
agreed, hopefully they giga buff spawns. my plan is to rush a polesword and horse asap to go farm risars, but even going max speed im assuming there will be XX zerg controlling the spawns within the hour. if spawns arent boosted beyond belief the beginning gameplay loop will be locked behind being part of some zerg guild.ROFL. If its a gang of Risar's killing swarms of new players it will be "harmless pvp fun, no problem here" if a human defends himself and kills a few of those same gankers in self defense it will be "Chaos! violent players murdering other players just trying to have fun"
On a serious note though, from what I have heard they are nerfing the hell out of Haven, this was strait from Henrick on stream. The thing I heard but I don't know if its true, is you only have 8 in game hours in haven then it boots you out? I think that is a bit extreme. I am playing the game because I like PvP, but if I want to stay in Haven until I have maxed stats, and some high level skills that should be my choice. Also, Henrick said there will be more spawns, but we need A LOT more, like I mean if the current spawns are the population of Canada, we need the population of India or China in spawn count. All it takes to keep a GY clear is 5 players. 1 fighter and 1 mage can bounce between 2 close bandit/risar camps and keep them cleared. Its just not enough to go around if all there are gonna do is increase spawns by 50-100%. It needs to be a huge amount. I get Henrick wants some spawns to be contested but if you cant farm anywhere during primetime people are going to quit.
Haven is irrelevant. My concern is not enough spawns on the real map. Doesn't matter if you are the best player in the game, if 5 people roll up on you while you are fighting the Risar commander or Veteran bandit solo, you are going down, or at least chased off. If you cant get a horse, you are going to suffer. You don't have to be good to club someone in the back of the head who is taming a horse. Don't have to be good to kill the horse out of spite if someone gets to it first. ONE person can tame a horse and kill all the others for lore. Spawn gone for an 30 mins- an hour. My concern is there will be 10+ people at every horse spawn, bandit camp, and risar spawn. An MMOs first few days are important.Honestly if you are new to the MO universe and you don't take the opportunity to learn the game's systems and prep in Haven you deserve what's coming.
I'm planning to level up a bit first in Haven then probably base myself in Meduli initially anyway.
zerg guild.
i think Meduli will be extremly crowded.
I think the same about the cities Tindrem and Fabernum. Will be fun to see the fps going down because of 500 players at the same time in Tindrem bank and central place.
fair enough, my point was more so that the most convenient early game facilities (risars/bandits) i predict will be locked behind an unattractive gameplay alternative (being part of a zerg,) although hopefully not all spawns will be controlled.If you get caught up in "owns this", "can't go here" etc you will just be griefing yourself. Plus you can always go places on off hours if you really wanna go there. It's a big world and people have been waiting for years to control these spots in the new MO, so hey... I wish 'em luck. Can't be mad. If a bunch of zerg guilds are fighting each other for spots, you can be doing whatever you want elsewhere.