There were better ways to accomplish what they were hoping to.
Other games have done it, logout timer kicks in if you've been hit in the last x amount of time... 5 min universal timer outside of towns...
It feels like they traded the easily exploitable system from mo1 for an overly punishing system in mo2.
And if camps are going to be implemented as a way to circumvent the timer then why have the timer in the first place? Unless camps will be difficult/rare? Then we are back to square one with time wasting mechanics.
I'm not sure what a 30 minute timer accomplishes other than an avenue to get fucked.
If you're going to have this timer, make it so a character stays logged in until the timer is up. Keeping the character in the game world is a very odd decision
Other games have done it, logout timer kicks in if you've been hit in the last x amount of time... 5 min universal timer outside of towns...
It feels like they traded the easily exploitable system from mo1 for an overly punishing system in mo2.
And if camps are going to be implemented as a way to circumvent the timer then why have the timer in the first place? Unless camps will be difficult/rare? Then we are back to square one with time wasting mechanics.
I'm not sure what a 30 minute timer accomplishes other than an avenue to get fucked.
If you're going to have this timer, make it so a character stays logged in until the timer is up. Keeping the character in the game world is a very odd decision