Name Tag should NOT show criminal status

Exiledkhallisi

Active member
Jan 27, 2022
219
117
43
The can report the murder... but yes that is what I am proposing, if no one sees you commit a crime no one knows you committed a crime? Is that so outlandish xD
edit: no response ofc that tends to happen when people are wrong

So back to my original point in this thread...

You are suggesting a realistic scenario... an immersive emergent gameplay...

If it truly was... realism...you would be covered in blood...and thus, via the power of deduction...would be very obvious who just hacked Grannyslapper2022 to death with a 2 handed sword. Even if no one witnessed it... if they happened upon you in the general area, you would be covered in blood and obvious signs of distress. Maybe even visible wounds on yourself to also see you had fought..

This would be your "flag"

Everyone would know you did it.

And thus using your logic it just wouldnt work that way.

The flag system is good, it makes sense, and its part of the risk/reward.

Game woukd be trash if people just got murked on the road and people got away with it without a care in the world to pubishment or justice.
 

Albanjo Dravae

Well-known member
Dec 20, 2021
1,082
569
113
So back to my original point in this thread...

You are suggesting a realistic scenario... an immersive emergent gameplay...

If it truly was... realism...you would be covered in blood...and thus, via the power of deduction...would be very obvious who just hacked Grannyslapper2022 to death with a 2 handed sword. Even if no one witnessed it... if they happened upon you in the general area, you would be covered in blood and obvious signs of distress. Maybe even visible wounds on yourself to also see you had fought..

This would be your "flag"

Everyone would know you did it.

And thus using your logic it just wouldnt work that way.

The flag system is good, it makes sense, and its part of the risk/reward.

Game woukd be trash if people just got murked on the road and people got away with it without a care in the world to pubishment or justice.

Realism in terms of diegetic immersive content in a game is not the same as "reality" or realism in every aspect of the situation. You can't judge this dude's suggestion with how "near reality" is but u can judge it contemplating the effects it could possibly have in the individuals playing the game and the collective, i will allways vouch for SV when they think and introduce off the box content, things that are no limit or hard brakes mechanics, i rather see tools for players to maximize their experience.

One of the most beautiful things MO1 had was that despite the game's rules and world frame" a lot of things (player interaction) were ment to give the steering wheel to the players and let them resolve such situations how they saw fit. When i say hardbrake or limiting mechanics i mean those mechanics that condition gamestyles and gameplay, i'd like to see more of the opposite of this, stuff that generates more organic and meanigful engagement, situations that require people to think what the fuck is going on here and take action (or not) on the matter in question.

Definitely not a RED NAME SAYING HEY IM MURDERER, or a GREY NAME SAYING IMA STEAL YOUR 1G GEAR NOOB. People think that kind of shit is required, and it may be for those themepark clones but MO2 is something else and has much more potential, now if you say certain public won't understand or won't like it thats a matter for another discussion i think it really depends on how you let new people know that the game considers the player to be its own content creator and theres no questlines, no teleport, no 3rd person view, no safezones, etc.

Sadly i gotta say that in these forums a lot of the feedback is people wanting to make the game more rigid in terms of rules, idk if it is cuz the gaming community is used to chewed up - washed up lazy content type of games for watching a movie while gathering or combat simulators and they don't realize nor understand the nature of the game, what already offers and what it could be.
I see people wanting to increase the "punishment" for mudereres playstyle, to add statloss, mudercounts, i see people wanting siege to be like in mo1 and overall feedback for making mechanics rigid, black and white, set, defined and above all literal, sometimes i feel the community that plays this game doesn't understand the importance of player free-will and criteria in the world, like if they were ashamed of moving on and accepting the freedom the game offers, they just need hard brake mechanics.
 
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Kenshin

New member
Apr 6, 2021
28
8
3
So back to my original point in this thread...

You are suggesting a realistic scenario... an immersive emergent gameplay...

If it truly was... realism...you would be covered in blood...and thus, via the power of deduction...would be very obvious who just hacked Grannyslapper2022 to death with a 2 handed sword. Even if no one witnessed it... if they happened upon you in the general area, you would be covered in blood and obvious signs of distress. Maybe even visible wounds on yourself to also see you had fought..

This would be your "flag"

Everyone would know you did it.

And thus using your logic it just wouldnt work that way.

The flag system is good, it makes sense, and its part of the risk/reward.

Game woukd be trash if people just got murked on the road and people got away with it without a care in the world to pubishment or justice.
1. Thats not how blood works
2. I am all for an implementation of blood on weapons to show you just stabbed someone, would be really cool :)